Fixed bug when flipping cards.
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@@ -2570,7 +2570,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
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if((*it_c)->getMyAction() || ((*it_c)->getMyAction()==0 && myConfig->readConfigInt("AntiPeekMode")) ) {
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for(j=0; j<2; j++) {
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holeCardsArray[(*it_c)->getMyAction()][j]->startFlipCards(guiGameSpeed, QPixmap(myAppDataPath +"gfx/cards/default/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
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holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap(myAppDataPath +"gfx/cards/default/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
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}
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}
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//set Player value (logging)
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