Fixed setting last players turn

This commit is contained in:
lotodore
2007-11-03 21:05:20 +00:00
parent 0e5619bec3
commit 8e4901719c
-1
View File
@@ -991,7 +991,6 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
// Next player's turn.
curGame->getCurrentHand()->getCurrentBeRo()->setCurrentPlayersTurnId(tmpPlayer->getMyID());
curGame->getCurrentHand()->getCurrentBeRo()->setMinimumRaise(turnData.minimumRaise);
curGame->getCurrentHand()->getCurrentBeRo()->setPlayersTurn(tmpPlayer->getMyID());
// Mark current player in GUI.
int guiStatus = 2;