disabled ip block for ranking games - tesfor testing

This commit is contained in:
Kai Philipp
2019-10-03 13:52:51 +02:00
parent 95fac5a4f5
commit 8ebc7509e9
+3 -2
View File
@@ -1436,14 +1436,15 @@ ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> sessio
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_INVALID_PASSWORD);
} else if (tmpData.gameType == GAME_TYPE_RANKING && !session->GetPlayerData()->IsPlayerAllowedToJoinCreateLimitRank(m_serverConfig.readConfigString("ServerLimitRankNum"), m_serverConfig.readConfigString("ServerLimitRankPeriod"))) {
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
} else if (tmpData.gameType == GAME_TYPE_RANKING && !joinGame.spectateonly()
} /* @TODO: ip block for ranking games - re-enable in productive
else if (tmpData.gameType == GAME_TYPE_RANKING && !joinGame.spectateonly()
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4V6
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
&& game->IsClientAddressConnected(session->GetClientAddr())) {
){
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
} else {
} */ else {
MoveSessionToGame(game, session, joinGame.autoleave(), false);
}
}