small string tweaks concerning game timing label

This commit is contained in:
doitux
2012-02-21 20:16:31 +00:00
parent e4f05a1227
commit 93236dcc8d
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -126,7 +126,7 @@ QStringList MessageFilter::check(unsigned gameId, unsigned playerId, QString nic
switch(offence) {
case BAD_WORD: {
returnMessage = QString ("%1: Warning! No racial, religious, sexually inflammatory or otherwise insulting language \n").arg(nick);
returnMessage = QString ("%1: Warning! No racial, religious, sexually inflammatory or otherwise insulting language\n").arg(nick);
}
break;
case TEXT_FLOOD_LINES: {
@@ -317,7 +317,7 @@ void gameLobbyDialogImpl::createGame()
updateDialogBlinds(gameData);
label_GameTiming->setText(QString::number(gameData.playerActionTimeoutSec)+tr(" sec (action)")+"\n"+QString::number(gameData.delayBetweenHandsSec)+tr(" sec (hand delay)"));
label_GameTiming->setText(QString::number(gameData.playerActionTimeoutSec)+" "+tr("sec (action)")+"\n"+QString::number(gameData.delayBetweenHandsSec)+" "+tr("sec (hand delay)"));
mySession->clientCreateGame(gameData, currentGameName.toUtf8().constData(), myCreateInternetGameDialog->lineEdit_Password->text().toUtf8().constData());
@@ -471,7 +471,7 @@ void gameLobbyDialogImpl::gameSelected(const QModelIndex &index)
// label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));s
updateDialogBlinds(info.data);
label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+tr(" sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+tr(" sec (hand delay)"));
label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+" "+tr("sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+" "+tr("sec (hand delay)"));
treeWidget_connectedPlayers->clear();
PlayerIdList::const_iterator i = info.players.begin();
@@ -1135,7 +1135,7 @@ void gameLobbyDialogImpl::joinedGameDialogUpdate()
label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind));
label_StartCash->setText(QString("%L1").arg(info.data.startMoney));
updateDialogBlinds(info.data);
label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+tr(" sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+tr(" sec (hand delay)"));
label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+" "+tr("sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+" "+tr("sec (hand delay)"));
QTreeWidgetItem *header = treeWidget_connectedPlayers->headerItem();
header->setText(0, tr("Connected players - Max. %1").arg(info.data.maxNumberOfPlayers));