small string tweaks concerning game timing label
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@@ -126,7 +126,7 @@ QStringList MessageFilter::check(unsigned gameId, unsigned playerId, QString nic
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switch(offence) {
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switch(offence) {
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case BAD_WORD: {
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case BAD_WORD: {
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returnMessage = QString ("%1: Warning! No racial, religious, sexually inflammatory or otherwise insulting language \n").arg(nick);
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returnMessage = QString ("%1: Warning! No racial, religious, sexually inflammatory or otherwise insulting language\n").arg(nick);
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}
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}
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break;
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break;
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case TEXT_FLOOD_LINES: {
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case TEXT_FLOOD_LINES: {
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@@ -317,7 +317,7 @@ void gameLobbyDialogImpl::createGame()
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updateDialogBlinds(gameData);
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updateDialogBlinds(gameData);
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label_GameTiming->setText(QString::number(gameData.playerActionTimeoutSec)+tr(" sec (action)")+"\n"+QString::number(gameData.delayBetweenHandsSec)+tr(" sec (hand delay)"));
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label_GameTiming->setText(QString::number(gameData.playerActionTimeoutSec)+" "+tr("sec (action)")+"\n"+QString::number(gameData.delayBetweenHandsSec)+" "+tr("sec (hand delay)"));
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mySession->clientCreateGame(gameData, currentGameName.toUtf8().constData(), myCreateInternetGameDialog->lineEdit_Password->text().toUtf8().constData());
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mySession->clientCreateGame(gameData, currentGameName.toUtf8().constData(), myCreateInternetGameDialog->lineEdit_Password->text().toUtf8().constData());
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@@ -471,7 +471,7 @@ void gameLobbyDialogImpl::gameSelected(const QModelIndex &index)
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// label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));s
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// label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));s
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updateDialogBlinds(info.data);
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updateDialogBlinds(info.data);
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label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+tr(" sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+tr(" sec (hand delay)"));
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label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+" "+tr("sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+" "+tr("sec (hand delay)"));
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treeWidget_connectedPlayers->clear();
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treeWidget_connectedPlayers->clear();
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PlayerIdList::const_iterator i = info.players.begin();
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PlayerIdList::const_iterator i = info.players.begin();
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@@ -1135,7 +1135,7 @@ void gameLobbyDialogImpl::joinedGameDialogUpdate()
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label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind));
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label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind));
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label_StartCash->setText(QString("%L1").arg(info.data.startMoney));
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label_StartCash->setText(QString("%L1").arg(info.data.startMoney));
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updateDialogBlinds(info.data);
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updateDialogBlinds(info.data);
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label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+tr(" sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+tr(" sec (hand delay)"));
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label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+" "+tr("sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+" "+tr("sec (hand delay)"));
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QTreeWidgetItem *header = treeWidget_connectedPlayers->headerItem();
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QTreeWidgetItem *header = treeWidget_connectedPlayers->headerItem();
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header->setText(0, tr("Connected players - Max. %1").arg(info.data.maxNumberOfPlayers));
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header->setText(0, tr("Connected players - Max. %1").arg(info.data.maxNumberOfPlayers));
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