timeoutDialog
This commit is contained in:
@@ -73,6 +73,11 @@ enum Button {
|
|||||||
BUTTON_SMALL_BLIND,
|
BUTTON_SMALL_BLIND,
|
||||||
BUTTON_BIG_BLIND };
|
BUTTON_BIG_BLIND };
|
||||||
|
|
||||||
|
enum NetTimeoutReason {
|
||||||
|
GENERIC = 0,
|
||||||
|
OPENGAMEADMINIDLE
|
||||||
|
};
|
||||||
|
|
||||||
struct ServerStats
|
struct ServerStats
|
||||||
{
|
{
|
||||||
ServerStats()
|
ServerStats()
|
||||||
|
|||||||
@@ -12,7 +12,6 @@
|
|||||||
#include "gamelobbydialogimpl.h"
|
#include "gamelobbydialogimpl.h"
|
||||||
#include "lobbychat.h"
|
#include "lobbychat.h"
|
||||||
#include "changecompleteblindsdialogimpl.h"
|
#include "changecompleteblindsdialogimpl.h"
|
||||||
#include "timeoutmsgboximpl.h"
|
|
||||||
#include "session.h"
|
#include "session.h"
|
||||||
#include "configfile.h"
|
#include "configfile.h"
|
||||||
#include "gamedata.h"
|
#include "gamedata.h"
|
||||||
@@ -32,8 +31,6 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
|
|||||||
|
|
||||||
myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
|
myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
|
||||||
|
|
||||||
myOpenGameTimeoutMsgBoxImpl.reset(new timeoutMsgBoxImpl(this, 1));
|
|
||||||
|
|
||||||
//wait start game message
|
//wait start game message
|
||||||
waitStartGameMsgBox = new QMessageBox(this);
|
waitStartGameMsgBox = new QMessageBox(this);
|
||||||
waitStartGameMsgBox->setText(tr("Starting game. Please wait ..."));
|
waitStartGameMsgBox->setText(tr("Starting game. Please wait ..."));
|
||||||
@@ -80,7 +77,6 @@ void gameLobbyDialogImpl::exec()
|
|||||||
|
|
||||||
waitStartGameMsgBoxTimer->stop();
|
waitStartGameMsgBoxTimer->stop();
|
||||||
waitStartGameMsgBox->hide();
|
waitStartGameMsgBox->hide();
|
||||||
myOpenGameTimeoutMsgBoxImpl->hide();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -844,17 +840,3 @@ void gameLobbyDialogImpl::joinAnyGameButtonRefresh() {
|
|||||||
else pushButton_joinAnyGame->setEnabled(FALSE);
|
else pushButton_joinAnyGame->setEnabled(FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void gameLobbyDialogImpl::startOpenGameTimeout() {
|
|
||||||
|
|
||||||
myOpenGameTimeoutMsgBoxImpl->setMySession(mySession);
|
|
||||||
|
|
||||||
myOpenGameTimeoutMsgBoxImpl->show();
|
|
||||||
myOpenGameTimeoutMsgBoxImpl->raise();
|
|
||||||
myOpenGameTimeoutMsgBoxImpl->activateWindow();
|
|
||||||
myOpenGameTimeoutMsgBoxImpl->startTimeout();
|
|
||||||
}
|
|
||||||
|
|
||||||
void gameLobbyDialogImpl::closeOpenGameTimeoutMsgBox() {
|
|
||||||
|
|
||||||
myOpenGameTimeoutMsgBoxImpl->hide();
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -27,7 +27,6 @@
|
|||||||
class Session;
|
class Session;
|
||||||
class ConfigFile;
|
class ConfigFile;
|
||||||
class LobbyChat;
|
class LobbyChat;
|
||||||
class timeoutMsgBoxImpl;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@author FThauer FHammer <webmaster@pokerth.net>
|
@author FThauer FHammer <webmaster@pokerth.net>
|
||||||
@@ -101,9 +100,6 @@ public slots:
|
|||||||
|
|
||||||
void showWaitStartGameMsgBox();
|
void showWaitStartGameMsgBox();
|
||||||
|
|
||||||
void startOpenGameTimeout();
|
|
||||||
void closeOpenGameTimeoutMsgBox();
|
|
||||||
|
|
||||||
void joinAnyGameButtonRefresh();
|
void joinAnyGameButtonRefresh();
|
||||||
|
|
||||||
|
|
||||||
@@ -122,7 +118,7 @@ private:
|
|||||||
int keyUpCounter;
|
int keyUpCounter;
|
||||||
QMessageBox *waitStartGameMsgBox;
|
QMessageBox *waitStartGameMsgBox;
|
||||||
QTimer *waitStartGameMsgBoxTimer;
|
QTimer *waitStartGameMsgBoxTimer;
|
||||||
boost::shared_ptr<timeoutMsgBoxImpl> myOpenGameTimeoutMsgBoxImpl;
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool eventFilter(QObject *obj, QEvent *event);
|
bool eventFilter(QObject *obj, QEvent *event);
|
||||||
|
|||||||
@@ -120,7 +120,7 @@ void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGam
|
|||||||
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
|
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
|
||||||
void GuiWrapper::SignalNetClientNotification(int notificationId) { myW->signalNetClientNotification(notificationId); }
|
void GuiWrapper::SignalNetClientNotification(int notificationId) { myW->signalNetClientNotification(notificationId); }
|
||||||
void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myW->signalNetClientStatsUpdate(stats); }
|
void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myW->signalNetClientStatsUpdate(stats); }
|
||||||
void GuiWrapper::SignalNetClientStartOpenGameTimeout() { myW->signalNetClientStartOpenGameTimeout(); }
|
void GuiWrapper::SignalNetClientShowTimeoutDialog(int msgID) { myW->signalNetClientShowTimeoutDialog(msgID); }
|
||||||
void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myW->signalNetClientRemovedFromGame(notificationId); }
|
void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myW->signalNetClientRemovedFromGame(notificationId); }
|
||||||
void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
|
void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
|
||||||
void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
|
void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
|
||||||
|
|||||||
@@ -108,7 +108,7 @@ public:
|
|||||||
void SignalNetClientError(int errorID, int osErrorID);
|
void SignalNetClientError(int errorID, int osErrorID);
|
||||||
void SignalNetClientNotification(int notificationId);
|
void SignalNetClientNotification(int notificationId);
|
||||||
void SignalNetClientStatsUpdate(const ServerStats &stats);
|
void SignalNetClientStatsUpdate(const ServerStats &stats);
|
||||||
void SignalNetClientStartOpenGameTimeout();
|
void SignalNetClientShowTimeoutDialog(int);
|
||||||
void SignalNetClientRemovedFromGame(int notificationId);
|
void SignalNetClientRemovedFromGame(int notificationId);
|
||||||
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
|
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
|
||||||
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
|
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
|
||||||
|
|||||||
@@ -31,6 +31,7 @@
|
|||||||
#include "changehumanplayernamedialogimpl.h"
|
#include "changehumanplayernamedialogimpl.h"
|
||||||
#include "changecompleteblindsdialogimpl.h"
|
#include "changecompleteblindsdialogimpl.h"
|
||||||
#include "gamelobbydialogimpl.h"
|
#include "gamelobbydialogimpl.h"
|
||||||
|
#include "timeoutmsgboximpl.h"
|
||||||
#include "lobbychat.h"
|
#include "lobbychat.h"
|
||||||
|
|
||||||
#include "startsplash.h"
|
#include "startsplash.h"
|
||||||
@@ -481,6 +482,8 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
|
|||||||
myStartNetworkGameDialog->setMyW(this);
|
myStartNetworkGameDialog->setMyW(this);
|
||||||
myGameLobbyDialog->setMyW(this);
|
myGameLobbyDialog->setMyW(this);
|
||||||
|
|
||||||
|
myTimeoutDialog.reset(new timeoutMsgBoxImpl(this));
|
||||||
|
|
||||||
myChat = new Chat(this, myConfig);
|
myChat = new Chat(this, myConfig);
|
||||||
|
|
||||||
lineEdit_ChatInput->installEventFilter(this);
|
lineEdit_ChatInput->installEventFilter(this);
|
||||||
@@ -635,7 +638,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
|
|||||||
connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
|
connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
|
||||||
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
|
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
|
||||||
connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog, SLOT(updateStats(ServerStats)));
|
connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog, SLOT(updateStats(ServerStats)));
|
||||||
connect(this, SIGNAL(signalNetClientStartOpenGameTimeout()), myGameLobbyDialog, SLOT(startOpenGameTimeout()));
|
connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int)), this, SLOT(showTimeoutDialog(int)));
|
||||||
|
|
||||||
// Errors are handled globally, not within one dialog.
|
// Errors are handled globally, not within one dialog.
|
||||||
connect(this, SIGNAL(signalNetClientError(int, int)), this, SLOT(networkError(int, int)));
|
connect(this, SIGNAL(signalNetClientError(int, int)), this, SLOT(networkError(int, int)));
|
||||||
@@ -3770,3 +3773,16 @@ void mainWindowImpl::leaveCurrentNetworkGame() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void mainWindowImpl::showTimeoutDialog(int msgID) {
|
||||||
|
|
||||||
|
myTimeoutDialog->setMySession(mySession);
|
||||||
|
myTimeoutDialog->setMsgID(msgID);
|
||||||
|
myTimeoutDialog->show();
|
||||||
|
myTimeoutDialog->raise();
|
||||||
|
myTimeoutDialog->activateWindow();
|
||||||
|
myTimeoutDialog->startTimeout();
|
||||||
|
}
|
||||||
|
|
||||||
|
void mainWindowImpl::hideTimeoutDialog() { myTimeoutDialog->hide(); }
|
||||||
|
|||||||
@@ -50,6 +50,7 @@ class createNetworkGameDialogImpl;
|
|||||||
class startNetworkGameDialogImpl;
|
class startNetworkGameDialogImpl;
|
||||||
class changeHumanPlayerNameDialogImpl;
|
class changeHumanPlayerNameDialogImpl;
|
||||||
class gameLobbyDialogImpl;
|
class gameLobbyDialogImpl;
|
||||||
|
class timeoutMsgBoxImpl;
|
||||||
|
|
||||||
class QColor;
|
class QColor;
|
||||||
class SDLPlayer;
|
class SDLPlayer;
|
||||||
@@ -130,7 +131,7 @@ signals:
|
|||||||
void signalNetClientError(int errorID, int osErrorID);
|
void signalNetClientError(int errorID, int osErrorID);
|
||||||
void signalNetClientNotification(int notificationId);
|
void signalNetClientNotification(int notificationId);
|
||||||
void signalNetClientStatsUpdate(ServerStats stats);
|
void signalNetClientStatsUpdate(ServerStats stats);
|
||||||
void signalNetClientStartOpenGameTimeout();
|
void signalNetClientShowTimeoutDialog(int);
|
||||||
void signalNetClientRemovedFromGame(int notificationId);
|
void signalNetClientRemovedFromGame(int notificationId);
|
||||||
void signalNetServerError(int errorID, int osErrorID);
|
void signalNetServerError(int errorID, int osErrorID);
|
||||||
void signalNetClientSelfJoined(unsigned playerId, QString playerName, int rights);
|
void signalNetClientSelfJoined(unsigned playerId, QString playerName, int rights);
|
||||||
@@ -332,6 +333,9 @@ public slots:
|
|||||||
void showMaximized ();
|
void showMaximized ();
|
||||||
void quitPokerTH();
|
void quitPokerTH();
|
||||||
|
|
||||||
|
void showTimeoutDialog(int msgID);
|
||||||
|
void hideTimeoutDialog();
|
||||||
|
|
||||||
// void paintEvent(QPaintEvent *);
|
// void paintEvent(QPaintEvent *);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@@ -407,7 +411,7 @@ private:
|
|||||||
startNetworkGameDialogImpl *myStartNetworkGameDialog;
|
startNetworkGameDialogImpl *myStartNetworkGameDialog;
|
||||||
createNetworkGameDialogImpl *myCreateNetworkGameDialog;
|
createNetworkGameDialogImpl *myCreateNetworkGameDialog;
|
||||||
gameLobbyDialogImpl *myGameLobbyDialog;
|
gameLobbyDialogImpl *myGameLobbyDialog;
|
||||||
|
boost::shared_ptr<timeoutMsgBoxImpl> myTimeoutDialog;
|
||||||
|
|
||||||
//Sound
|
//Sound
|
||||||
SDLPlayer *mySDLPlayer;
|
SDLPlayer *mySDLPlayer;
|
||||||
|
|||||||
@@ -12,8 +12,8 @@
|
|||||||
#include "timeoutmsgboximpl.h"
|
#include "timeoutmsgboximpl.h"
|
||||||
#include "session.h"
|
#include "session.h"
|
||||||
|
|
||||||
timeoutMsgBoxImpl::timeoutMsgBoxImpl(QDialog *parent, int id)
|
timeoutMsgBoxImpl::timeoutMsgBoxImpl(QMainWindow *parent)
|
||||||
: QMessageBox(parent), mySession(NULL), msgId(id)
|
: QMessageBox(parent)
|
||||||
{
|
{
|
||||||
okButton = this->addButton(QMessageBox::Ok);
|
okButton = this->addButton(QMessageBox::Ok);
|
||||||
|
|
||||||
@@ -24,7 +24,7 @@ timeoutMsgBoxImpl::timeoutMsgBoxImpl(QDialog *parent, int id)
|
|||||||
timeOutTimer = new QTimer;
|
timeOutTimer = new QTimer;
|
||||||
|
|
||||||
connect(timeOutTimer, SIGNAL(timeout()), this, SLOT(timerRefresh()));
|
connect(timeOutTimer, SIGNAL(timeout()), this, SLOT(timerRefresh()));
|
||||||
// connect(okButton, SIGNAL(clicked()), mySession, SLOT(spechialSessionSlot(msgId)));
|
connect(okButton, SIGNAL(clicked()), this, SLOT(stopTimeout()));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -46,12 +46,16 @@ void timeoutMsgBoxImpl::timerRefresh() {
|
|||||||
unsigned int realTimerValue = realTimer.elapsed().total_milliseconds();
|
unsigned int realTimerValue = realTimer.elapsed().total_milliseconds();
|
||||||
sec -= realTimerValue/1000;
|
sec -= realTimerValue/1000;
|
||||||
if (sec < 0) sec = 0;
|
if (sec < 0) sec = 0;
|
||||||
switch (msgId) {
|
switch (msgID) {
|
||||||
case 0: { this->setText(tr("Your connection is about to time out due to inactivity in %1 seconds.").arg(sec,0,10)); }
|
case GENERIC: { this->setText(tr("Your connection is about to time out due to inactivity in %1 seconds.").arg(sec,0,10)); }
|
||||||
break;
|
break;
|
||||||
case 1: { this->setText(tr("Your open game reaches timeout in %1 seconds.").arg(sec,0,10)); }
|
case OPENGAMEADMINIDLE: { this->setText(tr("Your open game reaches timeout in %1 seconds.").arg(sec,0,10)); }
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void timeoutMsgBoxImpl::stopTimeout() {
|
||||||
|
|
||||||
|
// mySession->stopTimeout
|
||||||
|
}
|
||||||
|
|||||||
@@ -16,6 +16,7 @@
|
|||||||
#include <QtGui>
|
#include <QtGui>
|
||||||
#include <QtCore>
|
#include <QtCore>
|
||||||
#include <core/boost/timers.hpp>
|
#include <core/boost/timers.hpp>
|
||||||
|
#include "game_defs.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@author Felix Hammer <f.hammer@web.de>
|
@author Felix Hammer <f.hammer@web.de>
|
||||||
@@ -26,7 +27,7 @@ class timeoutMsgBoxImpl : public QMessageBox
|
|||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
public:
|
public:
|
||||||
timeoutMsgBoxImpl(QDialog*, int);
|
timeoutMsgBoxImpl(QMainWindow*);
|
||||||
|
|
||||||
~timeoutMsgBoxImpl();
|
~timeoutMsgBoxImpl();
|
||||||
|
|
||||||
@@ -34,15 +35,17 @@ public slots:
|
|||||||
|
|
||||||
void startTimeout();
|
void startTimeout();
|
||||||
void timerRefresh();
|
void timerRefresh();
|
||||||
|
void stopTimeout();
|
||||||
|
|
||||||
void setMySession ( Session* theValue ) { mySession = theValue; }
|
void setMySession ( boost::shared_ptr<Session> theValue ) { mySession = theValue; }
|
||||||
|
void setMsgID ( int theValue ) { msgID = theValue; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
QTimer *timeOutTimer;
|
QTimer *timeOutTimer;
|
||||||
QPushButton *okButton;
|
QPushButton *okButton;
|
||||||
Session *mySession;
|
boost::shared_ptr<Session> mySession;
|
||||||
int msgId;
|
int msgID;
|
||||||
boost::timers::portable::microsec_timer realTimer;
|
boost::timers::portable::microsec_timer realTimer;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user