creating log-object in main-function and commiting it to session

This commit is contained in:
floty
2012-01-02 22:07:25 +00:00
parent df35ea550f
commit d2aeabb47a
12 changed files with 48 additions and 32 deletions
+1 -1
View File
@@ -113,7 +113,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
currentBoard->setPlayerLists(seatsList, activePlayerList, runningPlayerList);
// log game data
myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, getPlayerByUniqueId(dealerPosition)->getMyID()+1, seatsList);
if(myLog) myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, getPlayerByUniqueId(dealerPosition)->getMyID()+1, seatsList);
//start timer
blindsTimer.reset();