creating log-object in main-function and commiting it to session
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@@ -113,7 +113,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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currentBoard->setPlayerLists(seatsList, activePlayerList, runningPlayerList);
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// log game data
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myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, getPlayerByUniqueId(dealerPosition)->getMyID()+1, seatsList);
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if(myLog) myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, getPlayerByUniqueId(dealerPosition)->getMyID()+1, seatsList);
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//start timer
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blindsTimer.reset();
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