creating log-object in main-function and commiting it to session
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@@ -365,7 +365,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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setBlinds();
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myLog->logNewHandMsg(myID, dealerPosition+1, smallBlind, smallBlindPosition+1, 2*smallBlind, bigBlindPosition+1, seatsList);
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if(myLog) myLog->logNewHandMsg(myID, dealerPosition+1, smallBlind, smallBlindPosition+1, 2*smallBlind, bigBlindPosition+1, seatsList);
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myBeRo = myFactory->createBeRo(this, dealerPosition, smallBlind);
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}
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@@ -527,7 +527,7 @@ void LocalHand::switchRounds()
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// logging last player action
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PlayerListConstIterator previousPlayerIt = getRunningPlayerIt(previousPlayerID);
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if(previousPlayerIt != runningPlayerList->end()) {
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myLog->logPlayerAction(currentRound,(*previousPlayerIt)->getMyID()+1,myLog->transformPlayerActionLog((*previousPlayerIt)->getMyAction()),(*previousPlayerIt)->getMySet());
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if(myLog) myLog->logPlayerAction(currentRound,(*previousPlayerIt)->getMyID()+1,myLog->transformPlayerActionLog((*previousPlayerIt)->getMyAction()),(*previousPlayerIt)->getMySet());
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}
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PlayerListIterator it, it_1;
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@@ -630,7 +630,7 @@ void LocalHand::switchRounds()
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myGui->flipHolecardsAllIn();
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// Logging HoleCards
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if(currentRound<GAME_STATE_RIVER) {
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myLog->logHoleCardsHandName(currentRound,activePlayerList);
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if(myLog) myLog->logHoleCardsHandName(currentRound,activePlayerList);
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}
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if (currentRound < GAME_STATE_POST_RIVER) // do not increment past 4
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@@ -642,7 +642,7 @@ void LocalHand::switchRounds()
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myBoard->getMyCards(tempBoardCardsArray);
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myGui->logDealBoardCardsMsg(currentRound, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
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myLog->logBoardCards(currentRound, tempBoardCardsArray);
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if(myLog) myLog->logBoardCards(currentRound, tempBoardCardsArray);
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}
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}
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