Trying to fix client issue with current game round postriver.

This commit is contained in:
lotodore
2010-08-11 20:41:28 +00:00
parent c95a33e0ce
commit d375845425
+2 -1
View File
@@ -1966,6 +1966,8 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
{
EndOfHandMessage_t *netEndHand = &tmpPacket->GetMsg()->choice.endOfHandMessage;
curGame->getCurrentHand()->setCurrentRound(GAME_STATE_POST_RIVER);
if (netEndHand->endOfHandType.present == endOfHandType_PR_endOfHandHideCards)
{
EndOfHandHideCards_t *hideCards = &netEndHand->endOfHandType.choice.endOfHandHideCards;
@@ -2041,7 +2043,6 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
showList.push_back(r->playerId);
}
curGame->getCurrentHand()->setCurrentRound(GAME_STATE_POST_RIVER);
curGame->getCurrentHand()->getCurrentBeRo()->setHighestCardsValue(highestValueOfCards);
curGame->getCurrentHand()->getBoard()->setPot(0);
curGame->getCurrentHand()->getBoard()->setWinners(winnerList);