Fixing game create game ack text bug found through test case.
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@@ -382,8 +382,8 @@ ServerGameStateInit::HandleNewSession(boost::shared_ptr<ServerGame> server, Sess
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NetPacket::SetGameData(server->GetGameData(), &joinAck->gameInfo);
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NetPacket::SetGameData(server->GetGameData(), &joinAck->gameInfo);
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OCTET_STRING_fromBuf(
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OCTET_STRING_fromBuf(
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&joinAck->gameInfo.gameName,
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&joinAck->gameInfo.gameName,
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session.playerData->GetName().c_str(),
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server->GetName().c_str(),
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session.playerData->GetName().length());
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server->GetName().length());
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server->GetLobbyThread().GetSender().Send(session.sessionData, packet);
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server->GetLobbyThread().GetSender().Send(session.sessionData, packet);
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// Send notifications for connected players to client.
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// Send notifications for connected players to client.
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