No longer delay closing of sessions (not needed any more).
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@@ -30,7 +30,6 @@
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#include <boost/lambda/lambda.hpp>
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#define SERVER_CLOSE_SESSION_DELAY_SEC 1
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#define SERVER_MAX_NUM_SESSIONS 512 // Maximum number of idle users in lobby.
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#define SERVER_CACHE_CLEANUP_INTERVAL_SEC 86400 // 1 day
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#define SERVER_INIT_SESSION_TIMEOUT_SEC 20
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@@ -116,24 +115,16 @@ void
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ServerLobbyThread::RemoveSessionFromGame(SessionWrapper session)
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{
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// Just remove the session. Only for fatal errors.
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m_gameSessionManager.RemoveSession(session.sessionData->GetId());
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// Update stats (if needed).
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BroadcastStatisticsUpdate();
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CloseSession(session);
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}
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void
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ServerLobbyThread::CloseSessionDelayed(SessionWrapper session)
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ServerLobbyThread::CloseSession(SessionWrapper session)
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{
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m_initTimerSessionMap.erase(session.sessionData->GetId());
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m_sessionManager.RemoveSession(session.sessionData->GetId());
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m_gameSessionManager.RemoveSession(session.sessionData->GetId());
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boost::timers::portable::microsec_timer closeTimer;
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CloseSessionList::value_type closeSessionData(closeTimer, session.sessionData);
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boost::mutex::scoped_lock lock(m_closeSessionListMutex);
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m_closeSessionList.push_back(closeSessionData);
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// Update stats (if needed).
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BroadcastStatisticsUpdate();
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}
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@@ -299,10 +290,7 @@ ServerLobbyThread::ProcessLoop()
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} catch (const NetException &)
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{
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// On error: Close this session.
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m_initTimerSessionMap.erase(session.sessionData->GetId());
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m_sessionManager.RemoveSession(session.sessionData->GetId());
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// Update stats (if needed).
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BroadcastStatisticsUpdate();
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CloseSession(session);
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return;
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}
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if (packet.get())
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@@ -702,20 +690,6 @@ ServerLobbyThread::CloseSessionLoop()
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i = next;
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}
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}
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{
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boost::mutex::scoped_lock lock(m_closeSessionListMutex);
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CloseSessionList::iterator i = m_closeSessionList.begin();
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CloseSessionList::iterator end = m_closeSessionList.end();
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while (i != end)
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{
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CloseSessionList::iterator cur = i++;
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if (cur->first.elapsed().total_seconds() >= SERVER_CLOSE_SESSION_DELAY_SEC)
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m_closeSessionList.erase(cur);
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}
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}
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}
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void
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@@ -860,7 +834,7 @@ ServerLobbyThread::SessionError(SessionWrapper session, int errorCode)
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if (session.sessionData.get())
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{
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SendError(session.sessionData, errorCode);
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CloseSessionDelayed(session);
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CloseSession(session);
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}
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}
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@@ -81,7 +81,6 @@ protected:
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typedef std::deque<boost::shared_ptr<ConnectData> > ConnectQueue;
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typedef std::deque<SessionWrapper> SessionQueue;
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typedef std::list<SessionWrapper> SessionList;
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typedef std::list<std::pair<boost::timers::portable::microsec_timer, boost::shared_ptr<SessionData> > > CloseSessionList;
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typedef std::map<SessionId, boost::timers::portable::microsec_timer> InitTimerSessionMap;
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typedef std::map<unsigned, boost::shared_ptr<ServerGameThread> > GameMap;
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typedef std::list<unsigned> RemoveGameList;
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@@ -120,7 +119,7 @@ protected:
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void CleanupConnectQueue();
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void CleanupSessionMap();
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void CloseSessionDelayed(SessionWrapper session);
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void CloseSession(SessionWrapper session);
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void SendError(boost::shared_ptr<SessionData> s, int errorCode);
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void SendJoinGameFailed(boost::shared_ptr<SessionData> s, int reason);
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void SendGameList(boost::shared_ptr<SessionData> s);
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@@ -152,9 +151,6 @@ private:
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InitTimerSessionMap m_initTimerSessionMap;
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CloseSessionList m_closeSessionList;
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mutable boost::mutex m_closeSessionListMutex;
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RemoveGameList m_removeGameList;
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mutable boost::mutex m_removeGameListMutex;
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