hide previous action for current player in network-game (like in local-game)

This commit is contained in:
doitux
2007-10-20 20:10:48 +00:00
parent e7f624ee6e
commit f89a1c8c23
+1
View File
@@ -990,6 +990,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
else if (tmpPlayer->getMyAction() == PLAYER_ACTION_FOLD)
guiStatus = 1;
client.GetGui().refreshGroupbox(tmpPlayer->getMyID(), guiStatus);
client.GetGui().refreshAction(tmpPlayer->getMyID(), PLAYER_ACTION_NONE);
// Start displaying the timeout for the player.
client.GetGui().startTimeoutAnimation(tmpPlayer->getMyID(), client.GetGameData().playerActionTimeoutSec);