fa7af40a497edc62565440384d6c9969bb822c99
No longer use socket as key in maps, instead, use the session id. Only use the session id in the sender thread, "resolve" it to the socket only in the moment when it is needed. Outstanding requests will be detected to have an invalid session id then. Also, as side effect, fixed an issue with two callback classes which were named the same and caused unexpected behavior.
New build system - lib, game and server. Tested on windows, but does not yet work without modifications, as it does not consider dependencies (this has stupid limitations, see http://trolltech.com/developer/task-tracker/index_html?id=79706&method=entry ). Also, the debugging files (.pdb) are overwritten for each project, the projects would need to be in separate directories for this to work.
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