lotodore
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1886d91009
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Randomize player list before starting the game.
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2010-10-22 19:42:48 +00:00 |
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lotodore
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0402313115
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All players within a single ranking game need different ip addresses.
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2010-10-02 19:50:49 +00:00 |
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lotodore
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3016d6b3b2
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Make small delay which prevents auto-kick from occurring configurable.
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2010-09-11 21:37:27 +00:00 |
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lotodore
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e8eda4f189
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Delay auto-start of games when they are full.
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2010-09-04 20:08:40 +00:00 |
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lotodore
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698432279f
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Set place for all players (not only first place) in ranked games. Simple version (all players who leave/lose at the same time get the same place).
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2010-08-28 14:34:02 +00:00 |
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lotodore
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76d5317299
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Store all players of each game in the database.
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2010-08-08 10:23:40 +00:00 |
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lotodore
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0646bc9d2e
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Working on storing places of all players in ranking games.
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2010-08-07 23:06:59 +00:00 |
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lotodore
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9e039182ec
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Also check ranking game restrictions on server.
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2010-08-01 20:15:49 +00:00 |
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lotodore
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0a15afacbb
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Let the server send cards on request of the corresponding user.
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2010-07-17 21:11:12 +00:00 |
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lotodore
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79e7a47343
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Preparing network functions to let a player show his cards.
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2010-07-15 21:55:52 +00:00 |
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lotodore
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72fa1fb9ec
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Do not invite players who are already in the group.
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2010-03-30 18:03:08 +00:00 |
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lotodore
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5239f496f3
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Finishing server side invitation system.
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2010-03-30 17:10:37 +00:00 |
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lotodore
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1f7f045d15
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Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken.
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2009-10-11 09:20:17 +00:00 |
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lotodore
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51e393823a
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Game database entry is created only once the game is started.
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2009-10-03 20:19:51 +00:00 |
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lotodore
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3b25e18fde
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Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
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2009-06-12 15:48:34 +00:00 |
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lotodore
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c8594e8e7b
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Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
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2009-06-07 23:25:13 +00:00 |
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lotodore
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47648392fb
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Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
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2009-06-01 19:49:16 +00:00 |
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lotodore
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24abedbbab
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Renaming class ServerGameThread to ServerGame.
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2009-05-31 20:14:46 +00:00 |
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lotodore
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f2bd0c6111
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ServerGameThread is no longer a thread.
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2009-05-31 19:45:20 +00:00 |
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