lotodore
|
62e72617ba
|
When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
|
2007-03-20 14:05:16 +00:00 |
|
lotodore
|
ef10602d5c
|
Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
|
2007-03-20 02:20:50 +00:00 |
|
lotodore
|
ca354dce7f
|
Started to implement server state engine.
|
2007-03-13 23:27:17 +00:00 |
|
lotodore
|
d4855a2ca2
|
Added simple server. Added session establishment (only test code). Added sender thread.
|
2007-02-25 23:16:26 +00:00 |
|
lotodore
|
a4eefbe18b
|
ClientThread is now created in Session.
|
2007-02-18 13:45:56 +00:00 |
|
doitux
|
a7fa1b03e7
|
|
2007-02-04 13:46:27 +00:00 |
|
doitux
|
e67c72e010
|
|
2007-01-22 22:25:58 +00:00 |
|
doitux
|
019ca62194
|
|
2007-01-21 14:20:15 +00:00 |
|
lotodore
|
2b454df7ce
|
Added code to create a config file path for win32. This code uses the "AppData" environment variable instead of the shell api call to prevent library dependencies. If the environment variable is not found, the current directory is used.
|
2007-01-21 01:06:38 +00:00 |
|
doitux
|
387ee11a14
|
|
2007-01-21 00:14:35 +00:00 |
|
doitux
|
f74a448c38
|
|
2007-01-13 17:20:12 +00:00 |
|
doitux
|
1afc0c12c1
|
myW removed from engine classes
|
2007-01-13 14:27:56 +00:00 |
|
doitux
|
2b6d39f9d5
|
import local repo
|
2007-01-13 02:40:33 +00:00 |
|