Commit Graph
584 Commits
Author SHA1 Message Date
lotodore 7540ea17bd Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks. 2007-05-13 22:25:59 +00:00
lotodore 60eb04a920 Fixed linefeed. 2007-05-13 17:51:52 +00:00
lotodore 37bf6e4eb9 Added packet type to start a "Hand". Added generic gui for the server. 2007-05-13 17:50:48 +00:00
doitux cdd34fe820 2007-05-13 15:48:39 +00:00
doitux b4975dbea3 2007-05-13 15:08:10 +00:00
doitux 6d673793be one ConfigFile for all 2007-05-13 13:32:06 +00:00
doitux 8ad92920cc one ConfigFile for all
killed the tinyxml warnings
2007-05-13 12:35:27 +00:00
lotodore 6fbef0af20 Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI. 2007-05-12 22:00:59 +00:00
lotodore 7c6337d810 Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems. 2007-05-11 12:01:13 +00:00
doitux 5b878d9095 2007-05-07 18:01:16 +00:00
lotodore a85ec4ee5a Players can now join and leave as they wish. Still TODO: Need to fix player number. 2007-05-06 23:27:08 +00:00
doitux 87a1abfa42 2007-05-06 22:31:25 +00:00
doitux 7747ce0593 2007-05-06 21:45:04 +00:00
doitux c3e102f745 new connected player list in waitforservertostartgame 2007-05-06 21:15:43 +00:00
doitux e72c25203b create app-directories only on startup 2007-05-05 19:02:11 +00:00
doitux fead5805e9 some new and some edited strings 2007-05-04 21:51:12 +00:00
doitux 2a7a14d02e 2007-05-04 06:51:27 +00:00
doitux 9a717fb0c2 fixes 20/40 bug 2007-05-03 22:44:08 +00:00
doitux d7e2bf9a2e 2007-05-02 22:46:29 +00:00
doitux 1413961624 2007-05-02 21:51:02 +00:00
lotodore f6fb29b883 GUI initialization now called by session. 2007-05-02 21:20:54 +00:00
doitux 0c45c62189 2007-05-02 10:32:19 +00:00
doitux 9074b5a3c4 nl translation updated 2007-05-02 06:29:08 +00:00
doitux 5e3e73789d blinking start-stop button 2007-05-01 22:51:10 +00:00
doitux 89a4e06edf 2007-05-01 21:14:46 +00:00
doitux bd40897b9b dutch translation added 2007-05-01 19:34:54 +00:00
doitux b9e1df25fc some mac hints 2007-04-30 23:14:30 +00:00
doitux a857719dff first translation test 2007-04-30 12:19:14 +00:00
floty 8aeba9c16f bugfix PositionArray 2007-04-30 11:56:31 +00:00
doitux 6f39a56c2f 2007-04-29 20:03:23 +00:00
doitux 44fb72fd8e some bugfixes --> see changelog 2007-04-29 18:48:20 +00:00
doitux c02251981b 2007-04-28 21:11:41 +00:00
doitux f3c0fdcaa6 fixed text-color for mac 2007-04-28 21:04:34 +00:00
lotodore da2939a7a8 Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players. 2007-04-28 13:07:06 +00:00
lotodore e0bc14282f Now using int as parameters for the signal/slot method. This needs to be fixed some time... 2007-04-27 22:55:19 +00:00
lotodore 73a5117066 Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well. 2007-04-27 21:35:18 +00:00
doitux ea5d62261c some bugfixes 2007-04-27 20:01:22 +00:00
lotodore 29b6050ee1 Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp. 2007-04-26 23:07:08 +00:00
lotodore e202a83fbc Fixed bug: "hands before raise" is now taken from dialog. Removed config from game.cpp for networking. 2007-04-26 21:11:13 +00:00
lotodore 1466251db8 Removed ifdef. 2007-04-25 17:41:31 +00:00
lotodore 043f743568 Fixed server profile file names for utf-8 support. 2007-04-25 17:40:59 +00:00
doitux 92eed3c07d 2007-04-21 20:43:34 +00:00
doitux 8df0f5f276 2007-04-21 20:43:09 +00:00
doitux 6230dc8581 utf8 for logdir and datadir xml stream 2007-04-21 20:42:50 +00:00
lotodore a8cce94d3b Back to rev. 347 2007-04-20 23:14:08 +00:00
doitux 57927b7d73 2007-04-20 10:03:31 +00:00
doitux 5437f91315 2007-04-20 08:18:18 +00:00
doitux 2b94ce958f path to UTF8
configfile split
2007-04-18 00:11:24 +00:00
lotodore 27cd08ccb0 Maximum number of players is now a constant in game_defs.h. 2007-04-17 07:28:32 +00:00
lotodore 496261de7b Changes for Win98 support. 2007-04-13 22:10:55 +00:00