doitux
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57927b7d73
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2007-04-20 10:03:31 +00:00 |
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doitux
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5437f91315
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2007-04-20 08:18:18 +00:00 |
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doitux
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2b94ce958f
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path to UTF8
configfile split
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2007-04-18 00:11:24 +00:00 |
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lotodore
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27cd08ccb0
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Maximum number of players is now a constant in game_defs.h.
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2007-04-17 07:28:32 +00:00 |
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lotodore
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496261de7b
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Changes for Win98 support.
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2007-04-13 22:10:55 +00:00 |
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doitux
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cd37f783ef
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2007-04-13 21:54:26 +00:00 |
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doitux
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a08f5c2161
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2007-04-11 22:01:49 +00:00 |
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doitux
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85280a931c
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now added also qthelper.cpp and h
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2007-04-10 06:57:58 +00:00 |
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lotodore
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07a0e01620
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Added callback to display player names of connected players.
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2007-04-08 20:35:42 +00:00 |
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doitux
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e89b543a92
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stringToUtf8 added in guiinterface
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2007-04-08 16:46:50 +00:00 |
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lotodore
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2f5c8d7da1
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Redone network packet abstraction. Prepared for easy access to packet data.
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2007-04-08 16:18:20 +00:00 |
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doitux
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9696201cf8
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2007-04-03 22:36:17 +00:00 |
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doitux
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d916f02c7c
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2007-04-03 13:34:25 +00:00 |
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doitux
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b79a3a8e43
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2007-04-03 10:55:16 +00:00 |
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doitux
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2a4d935827
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add windowicon
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2007-03-31 09:17:37 +00:00 |
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doitux
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745d244151
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tschakkaaaaaaaaaa
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2007-03-31 00:04:36 +00:00 |
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doitux
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c223328738
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2007-03-30 21:09:05 +00:00 |
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doitux
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9daf779061
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remove network items from gui
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2007-03-30 21:02:44 +00:00 |
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doitux
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fd741792df
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2007-03-30 12:47:41 +00:00 |
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doitux
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a00e3cde42
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gui freeze
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2007-03-30 12:44:16 +00:00 |
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doitux
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1c7f572fbf
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2007-03-29 22:58:04 +00:00 |
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doitux
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c1f7a257f1
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2007-03-29 00:15:43 +00:00 |
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doitux
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db54e45739
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2007-03-28 17:44:22 +00:00 |
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doitux
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4a9274f483
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2007-03-28 10:21:51 +00:00 |
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doitux
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91391eed5c
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2007-03-27 21:36:56 +00:00 |
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doitux
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6a03ccb011
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2007-03-27 16:03:14 +00:00 |
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doitux
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842dfb6891
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2007-03-27 16:02:56 +00:00 |
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doitux
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a0918ceae4
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2007-03-27 16:02:44 +00:00 |
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doitux
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adb86aa931
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2007-03-27 16:02:23 +00:00 |
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doitux
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0b9b2bc17d
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2007-03-26 11:20:15 +00:00 |
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doitux
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84bac69ed8
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2007-03-26 00:12:56 +00:00 |
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doitux
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9ddb4e24da
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2007-03-26 00:12:35 +00:00 |
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doitux
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e1e22f6b06
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2007-03-26 00:12:18 +00:00 |
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doitux
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ff11565f33
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2007-03-26 00:12:02 +00:00 |
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doitux
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6107dc396b
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2007-03-26 00:10:11 +00:00 |
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doitux
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a4ba3b67f4
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engine 0.4 rev13 (flop part 10)
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2007-03-24 00:40:22 +00:00 |
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doitux
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25fb7a68f9
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2007-03-23 21:45:30 +00:00 |
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doitux
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a64ca62476
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gamespeed bug
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2007-03-23 20:02:48 +00:00 |
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doitux
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92a1b65afd
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engine 0.4 rev12 (flop part 9)
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2007-03-23 19:12:49 +00:00 |
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doitux
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680d6fe3d2
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engine 0.4 rev8 (flop part 5)
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2007-03-23 01:09:04 +00:00 |
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doitux
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0524691085
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2007-03-22 22:00:43 +00:00 |
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doitux
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2f5ac1506a
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2007-03-22 01:26:35 +00:00 |
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doitux
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1444caf548
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2007-03-22 01:24:01 +00:00 |
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doitux
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a93e8ba01f
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2007-03-22 00:29:28 +00:00 |
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doitux
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694a7d46a4
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2007-03-21 21:03:19 +00:00 |
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doitux
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a0cd981dcb
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2007-03-21 00:59:05 +00:00 |
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doitux
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fd58b87316
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2007-03-21 00:41:29 +00:00 |
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lotodore
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62e72617ba
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When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
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2007-03-20 14:05:16 +00:00 |
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lotodore
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ef10602d5c
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Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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2007-03-20 02:20:50 +00:00 |
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doitux
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5f7ff8ca54
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2007-03-20 00:42:12 +00:00 |
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