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sco/pokerth
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Code Issues Pull Requests Releases Wiki Activity
433 Commits 9 Branches 1 Tag
2ce67297ee50811b2199bcc7ae903e3c7f6fc0e1
Commit Graph
9 Commits
Author SHA1 Message Date
lotodore 5438aa487c Added connect timeout. 2007-05-20 11:11:07 +00:00
lotodore 4a53678291 Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data. 2007-05-20 00:16:29 +00:00
lotodore ef10602d5c Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated). 2007-03-20 02:20:50 +00:00
lotodore d4855a2ca2 Added simple server. Added session establishment (only test code). Added sender thread. 2007-02-25 23:16:26 +00:00
lotodore 82cf963f0a Connect is now non-blocking. Fixed problem in resolver thread where socket was closed. 2007-02-25 18:22:19 +00:00
lotodore d63588f54b Name resolution can be aborted. Fixed bug in socket_set_port. 2007-02-25 17:08:58 +00:00
lotodore 9ec3e020dd Cleaned up the code. Added client exception for error handling. 2007-02-18 11:26:57 +00:00
lotodore ca6adbb295 Added client callback interface. 2007-02-18 01:16:18 +00:00
lotodore 592863ecf5 Client thread test version. Ready to connect. 2007-02-17 23:44:45 +00:00
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snakes
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