Commit Graph
111 Commits
Author SHA1 Message Date
doitux 6c19233c18 adds activePlayerList and runningPlayerList (XIII) - BUGGY!!! - last sable rev866 2007-09-26 10:13:10 +00:00
doitux bcc5966a68 adds activePlayerList and runningPlayerList (X) - !!! BROKEN !!! - last stable rev is 866 2007-09-25 18:00:05 +00:00
doitux 4efd19c758 adds activePlayerList and runningPlayerList (VIII) - BUGGY!!! - last sable rev856 2007-09-25 12:43:58 +00:00
doitux 42a8358243 adds activePlayerList and runningPlayerList (VII) - BUGGY !!! please checkout rev856 for game play 2007-09-25 11:01:48 +00:00
doitux 96b47972d4 adds activePlayerList and runningPlayerList (VI) 2007-09-25 09:52:58 +00:00
doitux f39a7d393a adds activePlayerList and runningPlayerList (V) 2007-09-25 09:07:36 +00:00
doitux f6a316fc2e adds activePlayerList and runningPlayerList (IV) 2007-09-24 21:09:36 +00:00
doitux 84c857cbff adds activePlayerList and runningPlayerList 2007-09-23 21:30:51 +00:00
doitux 0b394c7a58 raise blinds fix thx to Bernd17 2007-09-14 08:17:44 +00:00
lotodore 9d63df9218 More work on server redesign. Network mode still broken. 2007-08-20 15:30:22 +00:00
lotodore 58c6bc7ddb A network game is now automatically filled up with computer players up to the configured maximum number of players. This should maybe be optional? 2007-08-11 20:24:08 +00:00
doitux 851cce3e45 refactoring Bugfix 2007-08-11 14:36:20 +00:00
lotodore 26299e80c0 Server states can now handle multiple games (are multithreading capable). 2007-08-11 10:02:04 +00:00
doitux 6c48924667 fixed 2007-08-10 23:40:38 +00:00
doitux a9a2d33e3f buggy!!! 2007-08-10 23:16:21 +00:00
doitux 8319442b6a bigBlind allin Bugfix 2007-08-10 22:39:44 +00:00
lotodore af9f799b51 Fixed dealer position for network games. 2007-06-15 23:00:11 +00:00
lotodore e19f6c7471 Rewrote the code which handles leaving of players during the network game. Some bug is still remaining. 2007-06-15 10:38:41 +00:00
lotodore 0d4e38705d It is now possible to start the network game with a player number below the maximum player count. 2007-06-11 19:46:18 +00:00
doitux 4b8049e9dd bugfix 2007-06-08 19:37:21 +00:00
doitux 9c2d3a9723 logging playerAction in engine now 2007-05-26 12:40:45 +00:00
lotodore 2556f43340 First try: Transferring client action. 2007-05-23 22:31:56 +00:00
lotodore 2e12f1bc25 Fixed id bug in networking code. Dealer id is now set correctly. Phew. 2007-05-22 23:27:21 +00:00
lotodore 5744980d36 First try for small blind / big blind before start of hand. There seems to be a problem with player ids or numbers, however. 2007-05-21 22:16:32 +00:00
lotodore 4dd26a3c3a Fixed g++ warnings. Additional client displaying. 2007-05-21 19:52:26 +00:00
lotodore 2ce67297ee Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work. 2007-05-21 19:00:06 +00:00
lotodore e4039695c0 Protocol changes for big blind / small blind. GUI Player is now stored in Game. 2007-05-20 22:49:07 +00:00
lotodore 4a53678291 Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data. 2007-05-20 00:16:29 +00:00
lotodore b773c30ae0 Start position of dealer is now set via network. Added files for network client engine. Added factory code. 2007-05-18 17:13:27 +00:00
lotodore c160a09811 Some include file optimizations. Fixes for the server. 2007-05-15 20:37:37 +00:00
lotodore 7540ea17bd Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks. 2007-05-13 22:25:59 +00:00
doitux e2d394f576 one ConfigFile for all 2007-05-13 18:17:25 +00:00
lotodore 6fbef0af20 Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI. 2007-05-12 22:00:59 +00:00
lotodore 7c6337d810 Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems. 2007-05-11 12:01:13 +00:00
lotodore 4a10d6188c Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer. 2007-05-08 06:45:46 +00:00
doitux 9a717fb0c2 fixes 20/40 bug 2007-05-03 22:44:08 +00:00
lotodore f6fb29b883 GUI initialization now called by session. 2007-05-02 21:20:54 +00:00
doitux ea5d62261c some bugfixes 2007-04-27 20:01:22 +00:00
lotodore 29b6050ee1 Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp. 2007-04-26 23:07:08 +00:00
lotodore e202a83fbc Fixed bug: "hands before raise" is now taken from dialog. Removed config from game.cpp for networking. 2007-04-26 21:11:13 +00:00
lotodore a8cce94d3b Back to rev. 347 2007-04-20 23:14:08 +00:00
doitux 2b94ce958f path to UTF8
configfile split
2007-04-18 00:11:24 +00:00
lotodore 27cd08ccb0 Maximum number of players is now a constant in game_defs.h. 2007-04-17 07:28:32 +00:00
doitux 1c7f572fbf 2007-03-29 22:58:04 +00:00
doitux c1f7a257f1 2007-03-29 00:15:43 +00:00
floty 77e3c83403 actualQuantityPlayers -><- startQuantityPlayers (part 4) 2007-03-05 23:55:06 +00:00
floty c464dae9e5 actualQuantityPlayers -><- startQuantityPlayers (part 2) 2007-03-05 23:05:01 +00:00
doitux a7fa1b03e7 2007-02-04 13:46:27 +00:00
doitux 27041becbf 2007-02-03 22:47:16 +00:00
doitux 20bb41240c bugfix: crash --> changeplayername if game wasnt started 2007-01-28 21:19:00 +00:00