lotodore
47648392fb
Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
2009-06-01 19:49:16 +00:00
lotodore
cee2d787d0
Adding some error handling. Some is still missing.
2009-06-01 10:23:44 +00:00
lotodore
24abedbbab
Renaming class ServerGameThread to ServerGame.
2009-05-31 20:14:46 +00:00
lotodore
f2bd0c6111
ServerGameThread is no longer a thread.
2009-05-31 19:45:20 +00:00
lotodore
b48209a5e4
Termination of games is now working. Error handling is still missing in some cases, and it is very slow if there are a lot of players, but other than that all is fine :-).
2009-05-31 19:11:59 +00:00
lotodore
2952f0b85d
Fixing some compiler warnings and single-threaded game issues. Note: The server currently crashes when trying to start a game.
2009-05-31 11:00:33 +00:00
lotodore
08ed5e0496
Almost complete rewrite of server game state due to porting the network engine to asio. Server is still broken in a lot of ways. A game is no longer run in a separate thread (but this change is still incomplete).
2009-05-30 22:20:40 +00:00
lotodore
8ab2fed1a2
More restructuring. Still broken.
2009-05-10 22:21:20 +00:00
lotodore
2541f28ff2
Sender thread is no longer a thread (part of boost::asio integration). Warning: Network games are still broken!
2009-05-10 17:53:37 +00:00
lotodore
d258bc25d0
Server accept thread is no longer a thread.
2009-05-10 14:57:51 +00:00
lotodore
d7ca4d67b5
Fixing compiler errors. Still broken in terms of network functionality.
2009-05-06 21:09:58 +00:00
lotodore
60b5d45c53
Adopting changes from asio branch. Currently broken.
2009-05-04 21:11:29 +00:00
lotodore
bdb6e9f22f
Enable logging of avatar uploads
2009-04-25 18:33:01 +00:00
lotodore
992dd4b618
Adding backward compatibility for 0.6 clients. They cannot join games with > 7 players.
2009-04-11 12:32:54 +00:00
lotodore
bd2aece3da
Small improvements concerning ban texts.
2009-04-11 11:14:12 +00:00
lotodore
33001626c1
Adding IP address bans.
2009-04-11 11:03:22 +00:00
lotodore
f8b1123cc5
Adding server irc management request to show the ip address of a user (in order to ban the user from the server).
2009-04-10 21:54:59 +00:00
lotodore
69f3b49ab2
Adding support for listing and removing single bans.
2009-04-10 21:04:08 +00:00
lotodore
aef82cef0e
Preventing exception in boost::regex.
2009-04-09 22:56:22 +00:00
lotodore
5fbc56cfc2
Fixed another merge error.
2009-04-08 17:05:58 +00:00
lotodore
a3a7a7879e
Fixing branch problem.
2009-04-07 22:23:29 +00:00
lotodore
e59e50c10b
Changes to allow regex bans. Might need updating of pro-files due to boost::regex dependency.
2009-04-07 22:04:38 +00:00
lotodore
13f70f85a7
Adding debug log entry.
2009-03-23 22:30:50 +00:00
lotodore
f2ec0b1ef4
Detect avatar file type for download. Not fully working yet.
2009-03-22 00:39:25 +00:00
lotodore
16decacb6b
New configuration options for automatically uploading the avatars to an external server.
2009-03-01 23:09:14 +00:00
lotodore
e5ecc5d133
Trying to fix server termination issue.
2009-02-27 22:09:03 +00:00
lotodore
8f59de0c62
Proper destruction of sockets (crashed previously).
2009-02-01 17:21:02 +00:00
lotodore
c998edf219
Fixed cleanup issue - the previous version had kind of a resource leak.
2009-01-31 22:20:08 +00:00
lotodore
e0ff6db98e
Create I/O service object in sender thread.
2009-01-26 20:57:39 +00:00
lotodore
f2c3b2b723
Fixed boost asio stuff. Now working but probably some polishing required.
2009-01-25 21:56:43 +00:00
lotodore
3c820445c6
Fixed missing completion call issue. However, boost::asio now automatically closes the socket. This cannot be disabled. So the next step is to use the boost::asio socket class for the session and everywhere else.
2009-01-25 21:12:33 +00:00
lotodore
17377f5a6b
New boost::asio based sender thread. Does not work on windows yet, because the completion routine is never called. No idea why not.
2009-01-25 20:19:09 +00:00
lotodore
29061b661c
Fixed one thread per session implementation. Kind of. Still seems to have a handle leak on Windows. However, it does not scale at all and needs to be reverted. It won't even handle 500 players with 500 games on a dual core high end machine.
2009-01-11 20:12:26 +00:00
lotodore
d72cdb6873
One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this.
2009-01-07 21:52:16 +00:00
lotodore
606158c4f0
Preparing new send engine.
2009-01-07 19:37:05 +00:00
lotodore
4515996959
Yet another (important) network game fix. Last fix was not sufficient.
2009-01-03 20:40:14 +00:00
lotodore
23c3ae3849
Enable sending of a global message box through the irc bot, to inform clients about server reboots.
2008-12-26 16:47:14 +00:00
lotodore
4f48fdbe2a
Allow the server to send a global notice to all players (for example if a server reboot is going to happen). Does not work with current client version 0.6.3.
2008-12-26 13:50:09 +00:00
lotodore
269eab4774
Fixed lobby update after leaving a game.
2008-05-16 16:46:45 +00:00
lotodore
d1e0e5e30d
The subscribe/unsubscribe lobby messages system has been integrated in the client.
2008-05-12 10:50:19 +00:00
lotodore
0ef69297d1
Server support for unsubscribing/resubscribing of lobby messages. Not yet used by the client.
2008-05-11 21:41:30 +00:00
lotodore
d7c6cdd75c
Use GnuTLS-OpenSSL instead of OpenSSL. Thanks to Zhenech for help with this patch.
2008-04-21 22:27:15 +00:00
lotodore
e0be7e9490
Save more and send less statistics.
2008-04-01 21:44:05 +00:00
lotodore
dbcedc889b
Even more logging.
2008-03-20 00:06:19 +00:00
lotodore
c8b38d0e57
More verbose logging for the server.
2008-03-19 23:39:59 +00:00
lotodore
683e1cc51b
Real timeout values.
2008-03-09 23:32:45 +00:00
lotodore
4bc902b229
New error messages.
2008-03-06 21:48:14 +00:00
lotodore
e107cf98fa
Network timeout system also works from within a game now.
2008-03-06 15:27:31 +00:00
lotodore
a3aee2b33a
Reset network activity timeout only for certain packets.
2008-03-05 18:41:25 +00:00
lotodore
9f0d204f56
First test version with network timeout. Only activity timeout and global timeout, no game admin timeout yet. Set to test values (will disconnect rapidly).
...
Modified method for init timeout (if session cannot be established) - now using one non-modifiable timer for each session, and an additional timer which is reset whenever session data is received.
2008-03-04 23:47:45 +00:00