Albert Medela
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65e10c71b0
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run astyle
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2017-08-16 13:55:18 +02:00 |
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floty
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7f3c8a8608
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bugfix for #275: remove dealerPosition from constructor of localBoard and transmit when it's needed
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2014-03-02 00:50:28 +01:00 |
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lotodore
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d82c9a510d
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Add spectator list during the game (when lobby messages are disabled).
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2013-09-29 13:15:37 +02:00 |
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lotodore
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45a5c7cef8
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License change: OpenSSL exception (for Windows 8 support, because gcrypt does not work on Windows 8).
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2012-12-25 15:06:23 +01:00 |
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floty
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d2aeabb47a
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creating log-object in main-function and commiting it to session
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2012-01-02 22:07:25 +00:00 |
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lotodore
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735e554732
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Fixing start cash initialization and rejoin order.
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2011-12-27 09:35:14 +00:00 |
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lotodore
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210fc2eaa6
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Set "stayOnTableStatus" to false for computer players.
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2011-12-26 14:17:45 +00:00 |
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lotodore
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38d224590a
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Send state of seats at the beginning of each hand.
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2011-12-21 20:56:41 +00:00 |
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doitux
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fb94675aee
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another way to initialize stayOnTableStatus for player-objects
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2011-12-18 22:34:55 +00:00 |
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lotodore
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1bf12328ee
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Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
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2011-12-11 19:37:51 +00:00 |
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floty
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2437407ffc
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optimizing local sqlite-logging; implementing second steps network client sqlite-logging
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2011-11-13 01:05:28 +00:00 |
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lotodore
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d6ab25d816
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Trying to make rejoin work, still broken due to change of unique id during game.
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2011-09-28 20:20:08 +00:00 |
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lotodore
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32ba77709e
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More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
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2011-08-28 17:14:03 +00:00 |
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floty
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8c61403fb5
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Switching license from GPL2 to AGPL3.
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2011-07-03 22:27:36 +00:00 |
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lotodore
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070319da52
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Moving game.cpp and game.h to engine folder, because they are part of the engine.
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2011-07-02 15:00:47 +00:00 |
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