lotodore
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9aba52d0a6
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Increase timeout factor before first timeout message.
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2012-02-04 21:46:54 +00:00 |
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lotodore
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54cf862217
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Allow chat after end of game for muted players (for now).
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2012-01-08 17:10:21 +00:00 |
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lotodore
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d1b6a4deec
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Fixing rejected chat and corresponding test case.
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2012-01-08 16:56:51 +00:00 |
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lotodore
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03a1a1dc55
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Implement chat bot mute on server side (#1).
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2012-01-08 13:02:29 +00:00 |
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lotodore
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7147f075cc
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Admin timeout in lobby no longer active in ranking games (#93).
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2012-01-07 20:16:57 +00:00 |
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floty
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3a659dd5d5
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logging missing network actions in sqlite; run astyle.
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2012-01-05 20:54:27 +00:00 |
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lotodore
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e6d841b661
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Fixing ticket #87: Only consider active players (with money) when showing the timeout warning.
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2011-12-29 10:55:27 +00:00 |
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lotodore
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28417227ac
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Fixing ticket #86: Change player id in ranking map on rejoin.
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2011-12-27 20:44:16 +00:00 |
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lotodore
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fb5938ef46
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Player state "no money" needs to be considered before the blinds.
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2011-12-27 11:59:23 +00:00 |
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lotodore
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57447d844e
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Fixing problem when resetting the game admin timeout.
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2011-12-27 10:11:15 +00:00 |
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lotodore
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735e554732
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Fixing start cash initialization and rejoin order.
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2011-12-27 09:35:14 +00:00 |
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lotodore
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4c15195f07
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On rejoin, send full seats list, not only active players, so that the seatStatus can be updated properly.
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2011-12-27 09:05:50 +00:00 |
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lotodore
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56a71079cf
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Use correct timeout message.
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2011-12-26 21:33:01 +00:00 |
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lotodore
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8b356fb9dd
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Only reactivate player if it exists in the current game.
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2011-12-26 17:21:35 +00:00 |
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lotodore
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bf81ba1d98
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Check timeout only for human players.
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2011-12-23 17:23:56 +00:00 |
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lotodore
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ae842b9a2d
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Calculate player numbers in a different way, so that a player number on the server can be converted to a player number on the client.
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2011-12-22 23:16:58 +00:00 |
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lotodore
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f8c1cdf56e
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Inform players when another player is no longer allowed to rejoin.
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2011-12-22 20:10:18 +00:00 |
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lotodore
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38d224590a
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Send state of seats at the beginning of each hand.
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2011-12-21 20:56:41 +00:00 |
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lotodore
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6df1a9b93c
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Fixing use of wrong player id.
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2011-12-18 23:17:36 +00:00 |
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lotodore
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0f93d0d9b0
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Properly reset activity timer.
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2011-12-18 21:23:25 +00:00 |
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lotodore
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c40463a215
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Missing }
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2011-12-18 20:35:20 +00:00 |
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lotodore
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05d4b67a50
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Send timeout warning when autofold is active.
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2011-12-18 20:34:04 +00:00 |
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lotodore
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99616b4eed
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Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.
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2011-12-17 23:34:34 +00:00 |
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lotodore
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0a8cd1cce4
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Implementing automatic kick of players after a certain timeout within a game.
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2011-12-16 22:39:24 +00:00 |
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lotodore
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1bf12328ee
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Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
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2011-12-11 19:37:51 +00:00 |
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lotodore
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fec3a5fb65
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Only send cardsvalue if round before was "river".
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2011-11-13 16:28:04 +00:00 |
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lotodore
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edde9137ae
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CardsValue is now optionally sent by the server.
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2011-11-13 15:31:35 +00:00 |
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lotodore
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32d26e3644
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Removing AFK-warning message. Preparing integration of a new auto-AFK mode.
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2011-11-07 21:07:13 +00:00 |
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floty
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7f13da91e5
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applying astyle
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2011-10-26 22:29:47 +00:00 |
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lotodore
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0230edaec2
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New start event type to mark a certain game start as "rejoin" (in order to show a special dialog).
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2011-10-26 21:45:39 +00:00 |
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floty
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f1dc2e90a5
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- rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID
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2011-10-26 19:34:57 +00:00 |
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lotodore
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94f0c3e694
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Fixing compiler warning.
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2011-10-23 12:02:38 +00:00 |
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lotodore
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ad961de45d
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Polishing rejoin implementation.
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2011-10-23 09:13:04 +00:00 |
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lotodore
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a732baa71a
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Update dealer id before changing the player id.
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2011-10-12 07:28:02 +00:00 |
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lotodore
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ec7f5aec99
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Fixing bug that players are kicked if one player leaves.
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2011-10-11 21:06:16 +00:00 |
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lotodore
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03083e8ec0
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Rejoin works.
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2011-10-11 19:18:11 +00:00 |
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lotodore
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828fc6bfac
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Rejoin now works, but yet only as spectator.
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2011-10-03 09:53:50 +00:00 |
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lotodore
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aee0adbffe
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More protocol changes for rejoin. Re-adding server password to protocol.
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2011-10-03 08:03:58 +00:00 |
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lotodore
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d6ab25d816
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Trying to make rejoin work, still broken due to change of unique id during game.
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2011-09-28 20:20:08 +00:00 |
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lotodore
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2488ea43cd
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More work on rejoin. This is still broken because the player id is not yet updated on client side, and the server still does not activate the rejoining player.
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2011-09-11 20:38:18 +00:00 |
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lotodore
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945a8f4588
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More work on rejoin. Server still sends a denial message.
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2011-09-11 17:41:56 +00:00 |
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lotodore
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e109c0037d
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Preparing network protocol for rejoin.
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2011-07-16 14:52:45 +00:00 |
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lotodore
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0ed12e0ac8
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Switching license from GPL2 to AGPL3.
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2011-07-02 14:38:06 +00:00 |
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lotodore
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8bac902580
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Fixing loads of msvc warnings (mainly size_t vs int issues).
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2011-04-10 10:04:42 +00:00 |
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lotodore
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9b9a921867
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Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets.
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2011-03-10 20:55:46 +00:00 |
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lotodore
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5857f07309
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Remove reference to network session from player objects.
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2011-03-10 19:26:04 +00:00 |
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lotodore
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5730cd321d
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Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
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84be9c62a8
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Polishing chat and adding test cases for different chat messages.
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2011-02-18 13:39:22 +00:00 |
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lotodore
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02518c67b2
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Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
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dd3c003d7e
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Improving server test mode for faster testing
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2011-02-11 12:59:42 +00:00 |
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