lotodore
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55bd832955
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Fixed network game termination.
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2009-06-04 22:13:52 +00:00 |
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lotodore
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8005cc82c6
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Fixed server termination crash. However, network games are still not properly terminated.
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2009-06-04 20:37:18 +00:00 |
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lotodore
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47648392fb
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Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
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2009-06-01 19:49:16 +00:00 |
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lotodore
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cee2d787d0
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Adding some error handling. Some is still missing.
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2009-06-01 10:23:44 +00:00 |
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lotodore
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24abedbbab
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Renaming class ServerGameThread to ServerGame.
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2009-05-31 20:14:46 +00:00 |
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lotodore
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f2bd0c6111
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ServerGameThread is no longer a thread.
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2009-05-31 19:45:20 +00:00 |
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lotodore
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b48209a5e4
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Termination of games is now working. Error handling is still missing in some cases, and it is very slow if there are a lot of players, but other than that all is fine :-).
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2009-05-31 19:11:59 +00:00 |
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lotodore
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2952f0b85d
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Fixing some compiler warnings and single-threaded game issues. Note: The server currently crashes when trying to start a game.
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2009-05-31 11:00:33 +00:00 |
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lotodore
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08ed5e0496
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Almost complete rewrite of server game state due to porting the network engine to asio. Server is still broken in a lot of ways. A game is no longer run in a separate thread (but this change is still incomplete).
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2009-05-30 22:20:40 +00:00 |
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lotodore
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8ab2fed1a2
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More restructuring. Still broken.
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2009-05-10 22:21:20 +00:00 |
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lotodore
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2541f28ff2
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Sender thread is no longer a thread (part of boost::asio integration). Warning: Network games are still broken!
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2009-05-10 17:53:37 +00:00 |
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lotodore
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d258bc25d0
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Server accept thread is no longer a thread.
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2009-05-10 14:57:51 +00:00 |
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lotodore
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d7ca4d67b5
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Fixing compiler errors. Still broken in terms of network functionality.
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2009-05-06 21:09:58 +00:00 |
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lotodore
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60b5d45c53
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Adopting changes from asio branch. Currently broken.
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2009-05-04 21:11:29 +00:00 |
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lotodore
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bdb6e9f22f
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Enable logging of avatar uploads
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2009-04-25 18:33:01 +00:00 |
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lotodore
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992dd4b618
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Adding backward compatibility for 0.6 clients. They cannot join games with > 7 players.
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2009-04-11 12:32:54 +00:00 |
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lotodore
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bd2aece3da
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Small improvements concerning ban texts.
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2009-04-11 11:14:12 +00:00 |
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lotodore
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33001626c1
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Adding IP address bans.
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2009-04-11 11:03:22 +00:00 |
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lotodore
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f8b1123cc5
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Adding server irc management request to show the ip address of a user (in order to ban the user from the server).
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2009-04-10 21:54:59 +00:00 |
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lotodore
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69f3b49ab2
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Adding support for listing and removing single bans.
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2009-04-10 21:04:08 +00:00 |
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lotodore
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aef82cef0e
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Preventing exception in boost::regex.
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2009-04-09 22:56:22 +00:00 |
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lotodore
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5fbc56cfc2
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Fixed another merge error.
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2009-04-08 17:05:58 +00:00 |
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lotodore
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a3a7a7879e
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Fixing branch problem.
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2009-04-07 22:23:29 +00:00 |
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lotodore
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e59e50c10b
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Changes to allow regex bans. Might need updating of pro-files due to boost::regex dependency.
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2009-04-07 22:04:38 +00:00 |
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lotodore
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13f70f85a7
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Adding debug log entry.
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2009-03-23 22:30:50 +00:00 |
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lotodore
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f2ec0b1ef4
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Detect avatar file type for download. Not fully working yet.
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2009-03-22 00:39:25 +00:00 |
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lotodore
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16decacb6b
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New configuration options for automatically uploading the avatars to an external server.
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2009-03-01 23:09:14 +00:00 |
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lotodore
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e5ecc5d133
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Trying to fix server termination issue.
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2009-02-27 22:09:03 +00:00 |
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lotodore
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8f59de0c62
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Proper destruction of sockets (crashed previously).
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2009-02-01 17:21:02 +00:00 |
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lotodore
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c998edf219
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Fixed cleanup issue - the previous version had kind of a resource leak.
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2009-01-31 22:20:08 +00:00 |
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lotodore
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e0ff6db98e
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Create I/O service object in sender thread.
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2009-01-26 20:57:39 +00:00 |
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lotodore
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f2c3b2b723
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Fixed boost asio stuff. Now working but probably some polishing required.
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2009-01-25 21:56:43 +00:00 |
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lotodore
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3c820445c6
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Fixed missing completion call issue. However, boost::asio now automatically closes the socket. This cannot be disabled. So the next step is to use the boost::asio socket class for the session and everywhere else.
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2009-01-25 21:12:33 +00:00 |
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lotodore
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17377f5a6b
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New boost::asio based sender thread. Does not work on windows yet, because the completion routine is never called. No idea why not.
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2009-01-25 20:19:09 +00:00 |
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lotodore
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29061b661c
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Fixed one thread per session implementation. Kind of. Still seems to have a handle leak on Windows. However, it does not scale at all and needs to be reverted. It won't even handle 500 players with 500 games on a dual core high end machine.
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2009-01-11 20:12:26 +00:00 |
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lotodore
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d72cdb6873
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One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this.
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2009-01-07 21:52:16 +00:00 |
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lotodore
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606158c4f0
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Preparing new send engine.
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2009-01-07 19:37:05 +00:00 |
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lotodore
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4515996959
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Yet another (important) network game fix. Last fix was not sufficient.
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2009-01-03 20:40:14 +00:00 |
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lotodore
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23c3ae3849
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Enable sending of a global message box through the irc bot, to inform clients about server reboots.
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2008-12-26 16:47:14 +00:00 |
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lotodore
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4f48fdbe2a
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Allow the server to send a global notice to all players (for example if a server reboot is going to happen). Does not work with current client version 0.6.3.
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2008-12-26 13:50:09 +00:00 |
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lotodore
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269eab4774
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Fixed lobby update after leaving a game.
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2008-05-16 16:46:45 +00:00 |
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lotodore
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d1e0e5e30d
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The subscribe/unsubscribe lobby messages system has been integrated in the client.
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2008-05-12 10:50:19 +00:00 |
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lotodore
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0ef69297d1
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Server support for unsubscribing/resubscribing of lobby messages. Not yet used by the client.
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2008-05-11 21:41:30 +00:00 |
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lotodore
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d7c6cdd75c
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Use GnuTLS-OpenSSL instead of OpenSSL. Thanks to Zhenech for help with this patch.
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2008-04-21 22:27:15 +00:00 |
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lotodore
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e0be7e9490
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Save more and send less statistics.
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2008-04-01 21:44:05 +00:00 |
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lotodore
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dbcedc889b
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Even more logging.
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2008-03-20 00:06:19 +00:00 |
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lotodore
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c8b38d0e57
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More verbose logging for the server.
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2008-03-19 23:39:59 +00:00 |
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lotodore
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683e1cc51b
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Real timeout values.
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2008-03-09 23:32:45 +00:00 |
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lotodore
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4bc902b229
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New error messages.
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2008-03-06 21:48:14 +00:00 |
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lotodore
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e107cf98fa
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Network timeout system also works from within a game now.
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2008-03-06 15:27:31 +00:00 |
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