Commit Graph
54 Commits
Author SHA1 Message Date
Kai Philipp a3337dd869 another bugfix array declaration 2019-09-09 20:01:20 +02:00
Kai Philipp 835a0f6df8 std:array to array 2019-09-09 19:40:03 +02:00
Kai Philipp 962eb48148 switch from std::time to long timestamp only 2019-09-09 19:37:32 +02:00
Kai Philipp 13ebae6618 bugfix array def 2019-09-09 19:33:20 +02:00
Kai Philipp e18e459434 limitrank - draft with return false always 2019-09-09 19:21:15 +02:00
Albert Medela 65e10c71b0 run astyle 2017-08-16 13:55:18 +02:00
lotodore 0ed986399f Switching from asio deadline_timer to asio steady_timer in order to fix #55. This requires the (boost or native) chrono lib. 2017-04-05 14:07:36 +02:00
Albert Medela 19f95f6204 #319, #320, c++11 mode, mysql errors to server log 2017-02-05 00:44:48 +01:00
lotodore 3cbb365c61 Don't let a websocket login kick a normal login. 2014-02-15 23:15:27 +01:00
lotodore 20eb7b94bd Fixing several compiler warnings. 2013-09-16 23:11:16 +02:00
lotodore 496a668a15 Fixing retrieval of remote webclient address for login blocker. 2013-09-16 22:33:52 +02:00
lotodore 8e39432754 Adding websocket server code, so that a gateway is no longer required. Still kind of untested. Requires websocketpp. 2013-09-15 22:54:45 +02:00
lotodore 45a5c7cef8 License change: OpenSSL exception (for Windows 8 support, because gcrypt does not work on Windows 8). 2012-12-25 15:06:23 +01:00
lotodore aad9e271db Cleaning up the different timeouts and how players can be removed from the game. 2011-12-11 14:54:17 +00:00
lotodore 0ed12e0ac8 Switching license from GPL2 to AGPL3. 2011-07-02 14:38:06 +00:00
lotodore 95305e7ba5 Each network session now has a weak ptr to its game, to prevent looking up the game id all the time. 2011-03-10 21:53:25 +00:00
lotodore 9b9a921867 Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets. 2011-03-10 20:55:46 +00:00
lotodore 5730cd321d Rewriting network receive functions. This is still work in progress to make it more efficient. 2011-02-19 23:47:24 +00:00
lotodore 0618dbd74e Rename SendDataManager to SendBuffer, which is a clear and proper name. (Part 2: File names) 2011-02-19 18:18:00 +00:00
lotodore d3d16b8f4c Rename SendDataManager to SendBuffer, which is a clear and proper name. 2011-02-19 17:55:21 +00:00
lotodore 8279868417 Further simplifying sending network data. This improves performance, because sending sessions no longer need to be looked up in a map. 2011-02-19 13:56:49 +00:00
lotodore 02518c67b2 Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
2011-02-11 20:02:08 +00:00
lotodore 246c99e62e Trying to fix more cppcheck messages. 2011-02-10 13:54:53 +00:00
lotodore c2ba56aba9 Encrypt own cards which are sent at the beginning of the hand - only applicable to registered users. 2010-09-04 11:56:40 +00:00
lotodore 0cb1f11a52 Removing comments. 2010-03-26 20:51:34 +00:00
lotodore 9063f2c9e1 Trying to use gsasl utf-8 support with libidn. 2010-03-24 12:23:20 +00:00
lotodore c999f2d813 Reverting some change, as it does not seem to have any effect. 2010-03-21 18:07:23 +00:00
lotodore bd69bc9ced Trying to fix base64 problems. 2010-03-21 17:56:50 +00:00
lotodore 5575e6e2b0 Fixing utf-8 problems by sending username as base64. 2010-03-21 16:59:41 +00:00
lotodore 7ae35122b8 Adding more server side gsasl stuff. Client side now broken. 2009-10-18 20:53:58 +00:00
lotodore 3b245ee87b More fixes (seems I'm too tired...). 2009-10-13 22:03:41 +00:00
lotodore 1809a6ba74 More fixes. 2009-10-13 22:02:19 +00:00
lotodore 88659e69ce More gsasl changes. 2009-10-13 21:52:10 +00:00
lotodore b61d43859e Trying to make gsasl authentication work... 2009-10-13 21:03:32 +00:00
lotodore cfc11f7f89 More work on gsasl authentication. 2009-10-11 12:07:56 +00:00
lotodore 1f7f045d15 Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken. 2009-10-11 09:20:17 +00:00
lotodore 87363094d2 Fixing linux compiler error. 2009-06-16 22:35:05 +00:00
lotodore 5f3369432a Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag. 2009-06-07 08:51:43 +00:00
lotodore 60b5d45c53 Adopting changes from asio branch. Currently broken. 2009-05-04 21:11:29 +00:00
lotodore 992dd4b618 Adding backward compatibility for 0.6 clients. They cannot join games with > 7 players. 2009-04-11 12:32:54 +00:00
lotodore 55a29f9a38 Do not use asio cancel, because it is not portable. It will cause an exception on Windows XP. Just let the socket be closed. 2009-03-21 10:44:31 +00:00
lotodore ebac9c9574 Fixed nasty cleanup crash on Windows. 2009-03-21 10:28:27 +00:00
lotodore f2c3b2b723 Fixed boost asio stuff. Now working but probably some polishing required. 2009-01-25 21:56:43 +00:00
lotodore 29061b661c Fixed one thread per session implementation. Kind of. Still seems to have a handle leak on Windows. However, it does not scale at all and needs to be reverted. It won't even handle 500 players with 500 games on a dual core high end machine. 2009-01-11 20:12:26 +00:00
lotodore d72cdb6873 One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this. 2009-01-07 21:52:16 +00:00
lotodore 0ef69297d1 Server support for unsubscribing/resubscribing of lobby messages. Not yet used by the client. 2008-05-11 21:41:30 +00:00
lotodore 9f0d204f56 First test version with network timeout. Only activity timeout and global timeout, no game admin timeout yet. Set to test values (will disconnect rapidly).
Modified method for init timeout (if session cannot be established) - now using one non-modifiable timer for each session, and an additional timer which is reset whenever session data is received.
2008-03-04 23:47:45 +00:00
lotodore a24a93caba Use unix linefeeds for all files. Finally. It's about time. 2007-11-16 15:24:25 +00:00
lotodore fa7af40a49 Fixed a very nasty bug concerning the sender thread. SOCKETs were assumed to be kind of unique, but Windows tends to return the socket number of a socket which was just closed as new socket number in accept. This led to very strange behavior when the server was flooded with inits, because the sender thread still had entries for this socket number (which were not removed because they should just fail).
No longer use socket as key in maps, instead, use the session id. Only use the session id in the sender thread, "resolve" it to the socket only in the moment when it is needed. Outstanding requests will be detected to have an invalid session id then.
Also, as side effect, fixed an issue with two callback classes which were named the same and caused unexpected behavior.
2007-10-28 12:53:54 +00:00
lotodore 0d0d8dc810 Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval. 2007-10-07 21:23:37 +00:00