lotodore
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a85ec4ee5a
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Players can now join and leave as they wish. Still TODO: Need to fix player number.
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2007-05-06 23:27:08 +00:00 |
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doitux
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c3e102f745
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new connected player list in waitforservertostartgame
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2007-05-06 21:15:43 +00:00 |
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doitux
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9a717fb0c2
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fixes 20/40 bug
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2007-05-03 22:44:08 +00:00 |
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doitux
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d7e2bf9a2e
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2007-05-02 22:46:29 +00:00 |
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doitux
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1413961624
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2007-05-02 21:51:02 +00:00 |
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lotodore
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f6fb29b883
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GUI initialization now called by session.
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2007-05-02 21:20:54 +00:00 |
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doitux
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0c45c62189
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2007-05-02 10:32:19 +00:00 |
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doitux
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5e3e73789d
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blinking start-stop button
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2007-05-01 22:51:10 +00:00 |
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doitux
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89a4e06edf
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2007-05-01 21:14:46 +00:00 |
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doitux
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b9e1df25fc
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some mac hints
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2007-04-30 23:14:30 +00:00 |
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floty
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8aeba9c16f
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bugfix PositionArray
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2007-04-30 11:56:31 +00:00 |
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doitux
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44fb72fd8e
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some bugfixes --> see changelog
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2007-04-29 18:48:20 +00:00 |
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lotodore
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da2939a7a8
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Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players.
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2007-04-28 13:07:06 +00:00 |
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lotodore
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e0bc14282f
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Now using int as parameters for the signal/slot method. This needs to be fixed some time...
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2007-04-27 22:55:19 +00:00 |
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lotodore
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73a5117066
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Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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2007-04-27 21:35:18 +00:00 |
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lotodore
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29b6050ee1
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Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
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2007-04-26 23:07:08 +00:00 |
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lotodore
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e202a83fbc
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Fixed bug: "hands before raise" is now taken from dialog. Removed config from game.cpp for networking.
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2007-04-26 21:11:13 +00:00 |
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doitux
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6230dc8581
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utf8 for logdir and datadir xml stream
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2007-04-21 20:42:50 +00:00 |
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lotodore
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a8cce94d3b
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Back to rev. 347
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2007-04-20 23:14:08 +00:00 |
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doitux
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5437f91315
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2007-04-20 08:18:18 +00:00 |
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doitux
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2b94ce958f
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path to UTF8
configfile split
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2007-04-18 00:11:24 +00:00 |
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lotodore
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27cd08ccb0
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Maximum number of players is now a constant in game_defs.h.
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2007-04-17 07:28:32 +00:00 |
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lotodore
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07a0e01620
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Added callback to display player names of connected players.
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2007-04-08 20:35:42 +00:00 |
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doitux
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9696201cf8
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2007-04-03 22:36:17 +00:00 |
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doitux
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b79a3a8e43
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2007-04-03 10:55:16 +00:00 |
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doitux
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2a4d935827
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add windowicon
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2007-03-31 09:17:37 +00:00 |
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doitux
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745d244151
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tschakkaaaaaaaaaa
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2007-03-31 00:04:36 +00:00 |
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doitux
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c223328738
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2007-03-30 21:09:05 +00:00 |
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doitux
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fd741792df
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2007-03-30 12:47:41 +00:00 |
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doitux
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a00e3cde42
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gui freeze
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2007-03-30 12:44:16 +00:00 |
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doitux
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1c7f572fbf
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2007-03-29 22:58:04 +00:00 |
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doitux
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c1f7a257f1
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2007-03-29 00:15:43 +00:00 |
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doitux
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db54e45739
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2007-03-28 17:44:22 +00:00 |
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doitux
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4a9274f483
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2007-03-28 10:21:51 +00:00 |
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doitux
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91391eed5c
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2007-03-27 21:36:56 +00:00 |
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doitux
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adb86aa931
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2007-03-27 16:02:23 +00:00 |
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doitux
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9ddb4e24da
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2007-03-26 00:12:35 +00:00 |
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doitux
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25fb7a68f9
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2007-03-23 21:45:30 +00:00 |
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doitux
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a64ca62476
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gamespeed bug
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2007-03-23 20:02:48 +00:00 |
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doitux
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a0cd981dcb
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2007-03-21 00:59:05 +00:00 |
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doitux
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fd58b87316
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2007-03-21 00:41:29 +00:00 |
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lotodore
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62e72617ba
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When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
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2007-03-20 14:05:16 +00:00 |
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lotodore
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ef10602d5c
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Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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2007-03-20 02:20:50 +00:00 |
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doitux
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5f7ff8ca54
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2007-03-20 00:42:12 +00:00 |
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doitux
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be37505d94
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2007-03-20 00:41:39 +00:00 |
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doitux
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5b90442470
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2007-03-17 14:58:12 +00:00 |
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doitux
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4d5e9dba18
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2007-03-17 12:02:28 +00:00 |
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doitux
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bce36dfc28
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2007-03-14 09:02:41 +00:00 |
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lotodore
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f5289a6fcf
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Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine.
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2007-03-13 02:23:12 +00:00 |
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floty
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29b29ec42e
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engine 0.4 rev2 (preflop part 1)
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2007-03-09 03:53:39 +00:00 |
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