Commit Graph
17 Commits
Author SHA1 Message Date
lotodore a8cce94d3b Back to rev. 347 2007-04-20 23:14:08 +00:00
doitux 5437f91315 2007-04-20 08:18:18 +00:00
doitux 2b94ce958f path to UTF8
configfile split
2007-04-18 00:11:24 +00:00
lotodore 2f5c8d7da1 Redone network packet abstraction. Prepared for easy access to packet data. 2007-04-08 16:18:20 +00:00
lotodore 62e72617ba When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
2007-03-20 14:05:16 +00:00
lotodore ef10602d5c Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated). 2007-03-20 02:20:50 +00:00
lotodore ca354dce7f Started to implement server state engine. 2007-03-13 23:27:17 +00:00
lotodore d4855a2ca2 Added simple server. Added session establishment (only test code). Added sender thread. 2007-02-25 23:16:26 +00:00
lotodore a4eefbe18b ClientThread is now created in Session. 2007-02-18 13:45:56 +00:00
doitux a7fa1b03e7 2007-02-04 13:46:27 +00:00
doitux e67c72e010 2007-01-22 22:25:58 +00:00
doitux 019ca62194 2007-01-21 14:20:15 +00:00
lotodore 2b454df7ce Added code to create a config file path for win32. This code uses the "AppData" environment variable instead of the shell api call to prevent library dependencies. If the environment variable is not found, the current directory is used. 2007-01-21 01:06:38 +00:00
doitux 387ee11a14 2007-01-21 00:14:35 +00:00
doitux f74a448c38 2007-01-13 17:20:12 +00:00
doitux 1afc0c12c1 myW removed from engine classes 2007-01-13 14:27:56 +00:00
doitux 2b6d39f9d5 import local repo 2007-01-13 02:40:33 +00:00