Commit Graph
67 Commits
Author SHA1 Message Date
Kai Philipp 2effd5219a 1st timestamp iteration and vector cleanup 2019-09-09 22:40:16 +02:00
Kai Philipp d882d4f675 timestamp stored debuglog 2019-09-09 22:18:47 +02:00
Kai Philipp 9285fa1e32 re-structuring 2019-09-09 20:24:29 +02:00
Kai Philipp 962eb48148 switch from std::time to long timestamp only 2019-09-09 19:37:32 +02:00
Kai Philipp e18e459434 limitrank - draft with return false always 2019-09-09 19:21:15 +02:00
Lothar May 2b372d0019 Change option to disable guest login restriction. 2016-08-13 14:53:05 +02:00
Albert Medela 6bd0808427 Block duplicated IP for guests configurable 2016-08-04 21:34:38 +02:00
Kai Philipp 4682b51e40 servergame GetNumJoinsPerPlayer optimized 2016-07-30 19:05:16 +02:00
Albert Medela 35f0521bbd astyle, optimizations and test removed 2016-07-30 17:23:16 +02:00
Albert Medela 2a88775cca JUnit test for several guest users adapted 2016-07-23 20:58:18 +02:00
Kai Philipp 1b5cf1bfb8 guest IP-check and number of guest in lobby check combined now in one function 2016-07-19 14:01:13 +02:00
Albert Medela 1abc9dc452 Get guest users from session manager 2016-07-18 19:35:59 +02:00
Kai Philipp 24acd01e90 optimizations for number of game-joins per player, removed @XXX from comments 2016-07-17 16:55:06 +02:00
Albert Medela 8f5813416d Revert ProtoBuf to version 2.6.1 and running astyle 2016-07-12 18:36:25 +02:00
Albert Medela 724d30e61f Limit Guests users 2016-07-07 20:36:02 +02:00
Kai Philipp b6763bcfe8 number of guests limited 2016-06-29 18:06:28 +02:00
Kai Philipp cf280f0478 limted guest login - guest playerrights check done 2016-06-18 15:42:38 +02:00
Kai Philipp 935ec2ad92 limit guest logins - ip check done 2016-06-17 18:02:10 +02:00
lotodore 8baecdf9e0 Send spectator list to joining players. 2013-09-28 18:58:43 +02:00
lotodore 8e39432754 Adding websocket server code, so that a gateway is no longer required. Still kind of untested. Requires websocketpp. 2013-09-15 22:54:45 +02:00
lotodore eb571a8640 Automatically close games if only spectators are left. 2013-09-02 00:37:02 +02:00
lotodore 0be7632875 Fixing session counter with regard to spectators. 2013-06-29 23:44:00 +02:00
lotodore cbd6b40f85 Fixing operator order when checking for state bit. 2013-06-16 15:56:34 +02:00
lotodore 00543b7560 More work on spectator mode. 2013-06-16 10:43:13 +02:00
lotodore 45a5c7cef8 License change: OpenSSL exception (for Windows 8 support, because gcrypt does not work on Windows 8). 2012-12-25 15:06:23 +01:00
lotodore 0ed12e0ac8 Switching license from GPL2 to AGPL3. 2011-07-02 14:38:06 +00:00
lotodore 8bac902580 Fixing loads of msvc warnings (mainly size_t vs int issues). 2011-04-10 10:04:42 +00:00
lotodore 9b9a921867 Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets. 2011-03-10 20:55:46 +00:00
lotodore dafd78c578 Fixing player counter - only count sessions which are established (after login). Send number of players in announce message. (Bug found through test case.) 2011-02-13 17:24:40 +00:00
lotodore 02518c67b2 Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
2011-02-11 20:02:08 +00:00
lotodore 4032bf48a2 Fixing cppcheck "Prefer prefix ++/-- operators for non-primitive types." issues. 2011-02-09 14:33:39 +00:00
lotodore 2dd18020a7 CppCheck fixes. 2011-02-08 16:00:43 +00:00
lotodore 0402313115 All players within a single ranking game need different ip addresses. 2010-10-02 19:50:49 +00:00
lotodore 04436c260b Fixing "game does not start automatically" issue. 2010-09-26 06:58:49 +00:00
lotodore 7899f66cf6 The server now sends a notification if the game name is already in use. 2010-07-14 08:17:07 +00:00
lotodore e1904680e7 Fixing login race condition. 2010-03-31 13:34:35 +00:00
lotodore d28fe8eee7 Small fixes. 2009-09-27 21:46:44 +00:00
lotodore 48c4c69277 Integrating authentication - now all authentication attempts fail (still work in progress). 2009-09-26 16:05:35 +00:00
lotodore 6eb25757bc Prevent exceptions when closing sockets. 2009-08-17 10:11:51 +00:00
lotodore 68ed10fd1e More fixes concerning lobby chat. 2009-08-15 14:08:48 +00:00
lotodore 945c4a102a Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
2009-08-02 15:11:40 +00:00
lotodore 31dadd6fa2 Removing old native socket stuff which is now unused (replaced by asio calls). 2009-06-16 22:00:07 +00:00
lotodore 5f3369432a Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag. 2009-06-07 08:51:43 +00:00
lotodore 55bd832955 Fixed network game termination. 2009-06-04 22:13:52 +00:00
lotodore 8005cc82c6 Fixed server termination crash. However, network games are still not properly terminated. 2009-06-04 20:37:18 +00:00
lotodore d72cdb6873 One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this. 2009-01-07 21:52:16 +00:00
lotodore 606158c4f0 Preparing new send engine. 2009-01-07 19:37:05 +00:00
lotodore 0ef69297d1 Server support for unsubscribing/resubscribing of lobby messages. Not yet used by the client. 2008-05-11 21:41:30 +00:00
lotodore e107cf98fa Network timeout system also works from within a game now. 2008-03-06 15:27:31 +00:00
lotodore a3aee2b33a Reset network activity timeout only for certain packets. 2008-03-05 18:41:25 +00:00