Commit Graph
64 Commits
Author SHA1 Message Date
doitux d03f114b46 adds activePlayerList and runningPlayerList (II) 2007-09-24 10:02:17 +00:00
doitux 84c857cbff adds activePlayerList and runningPlayerList 2007-09-23 21:30:51 +00:00
doitux 8f029d2ea4 bugfix: segfault in kicker detection 2007-09-23 17:07:52 +00:00
floty 9fcd33d229 kicker detection (IV) - bugfix 2007-09-03 15:59:55 +00:00
floty f6f997ca3b minimum raise setting (I) 2007-09-02 19:20:49 +00:00
floty d18c44e2e9 bugfix: inactive player with 0$ all in 2007-09-01 16:32:36 +00:00
floty a0e78485df bugfix: allin-bug 2007-08-31 13:09:07 +00:00
floty ccf02a0b8e debugging 2007-08-25 20:09:40 +00:00
floty 2ff0fabd85 debugging 2007-08-25 15:50:26 +00:00
floty 530d78bd28 debugging 2007-08-24 15:15:01 +00:00
doitux 851cce3e45 refactoring Bugfix 2007-08-11 14:36:20 +00:00
doitux a9a2d33e3f buggy!!! 2007-08-10 23:16:21 +00:00
doitux 4f005bb0c1 new distributePot function 2007-08-10 20:45:23 +00:00
doitux 4ba33e88fb new distributePot function 2007-08-10 18:44:41 +00:00
doitux 6eebcc943f BeRo refactoring 2007-08-08 12:54:20 +00:00
doitux c8207f9b8e BeRo refactoring 2007-08-06 22:39:46 +00:00
doitux 96419b3588 std::vector<boost::shared_ptr<BeRoInterface> > implemented 2007-08-06 20:35:26 +00:00
doitux e612b77b1b more polymorphie steps for BeRo (sry lotodore for last buggy rev) 2007-08-05 23:57:16 +00:00
doitux b68b8d48dd more polymorphie steps for BeRo 2007-08-05 13:07:23 +00:00
doitux 0a0a24433e more polymorphie steps for BeRo - local game --> unstable 2007-08-04 22:05:12 +00:00
doitux 07f8a2aaeb more polymorphie steps for BeRo - local game --> unstable 2007-08-04 21:30:20 +00:00
doitux 421ca6c62d more polymorphie steps for BeRo 2007-08-04 11:37:26 +00:00
lotodore 7345630c0d boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold. 2007-06-14 20:29:59 +00:00
doitux eafa6cbeb7 allin log fix 2007-06-13 20:02:40 +00:00
lotodore 07dc39d107 Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself. 2007-06-11 17:48:22 +00:00
doitux f6673698a5 comment fix 2007-06-09 10:10:39 +00:00
doitux 4b8049e9dd bugfix 2007-06-08 19:37:21 +00:00
lotodore f886ebda86 Removed iostream includes, as they slow down compilation. 2007-06-07 19:37:35 +00:00
lotodore 05a86be4fe Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards. 2007-06-07 14:06:22 +00:00
lotodore 8a22157cbd First try of showing cards when everybody is all in. 2007-06-06 21:16:52 +00:00
doitux 5cfbda2532 log fix 2007-06-05 21:20:32 +00:00
lotodore 1fcb0c80fd Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games. 2007-06-03 13:36:24 +00:00
doitux ccb339be04 highlightRoundLabel --> refreshGameLabels 2007-05-29 18:37:49 +00:00
doitux 41b0a0129a logging not longer in mainwindow 2007-05-29 13:15:58 +00:00
doitux fbfd9eb96a playerbuttons hand after get incative bugfix
logDealBoardCards now in engine
2007-05-26 19:28:34 +00:00
lotodore 5cb5509dec Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed. 2007-05-26 17:06:03 +00:00
doitux 9c2d3a9723 logging playerAction in engine now 2007-05-26 12:40:45 +00:00
floty f9ad1b6b75 bugfix ID 4 2007-05-23 20:03:10 +00:00
lotodore 2ce67297ee Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work. 2007-05-21 19:00:06 +00:00
lotodore b773c30ae0 Start position of dealer is now set via network. Added files for network client engine. Added factory code. 2007-05-18 17:13:27 +00:00
doitux a9e2d56b0d bugfix: wrong blinds in heads up 2007-05-18 11:38:37 +00:00
lotodore c160a09811 Some include file optimizations. Fixes for the server. 2007-05-15 20:37:37 +00:00
floty c3fd4dded6 2007-05-14 21:28:05 +00:00
lotodore 6fbef0af20 Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI. 2007-05-12 22:00:59 +00:00
lotodore 7c6337d810 Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems. 2007-05-11 12:01:13 +00:00
floty d90a172577 bugfix PositionArray 2007-04-30 11:53:40 +00:00
lotodore 27cd08ccb0 Maximum number of players is now a constant in game_defs.h. 2007-04-17 07:28:32 +00:00
doitux b79a3a8e43 2007-04-03 10:55:16 +00:00
doitux 73defd8fab engine 0.4 rev16 2007-03-30 13:03:04 +00:00
doitux a00e3cde42 gui freeze 2007-03-30 12:44:16 +00:00