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sco/pokerth
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Code Issues Pull Requests Releases Wiki Activity
3,406 Commits 9 Branches 1 Tag
de3cc9d8de48ffef505a53709390bd21d50e7cb3
Commit Graph
110 Commits
Author SHA1 Message Date
lotodore ef10602d5c Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated). 2007-03-20 02:20:50 +00:00
lotodore ca354dce7f Started to implement server state engine. 2007-03-13 23:27:17 +00:00
lotodore f5289a6fcf Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine. 2007-03-13 02:23:12 +00:00
lotodore d4855a2ca2 Added simple server. Added session establishment (only test code). Added sender thread. 2007-02-25 23:16:26 +00:00
lotodore 82cf963f0a Connect is now non-blocking. Fixed problem in resolver thread where socket was closed. 2007-02-25 18:22:19 +00:00
lotodore d63588f54b Name resolution can be aborted. Fixed bug in socket_set_port. 2007-02-25 17:08:58 +00:00
lotodore ca6adbb295 Added client callback interface. 2007-02-18 01:16:18 +00:00
lotodore fc25ae5a8b Added GUI as parameter for client thread constructor. Fixed linux header for getaddrinfo. 2007-02-18 00:10:26 +00:00
lotodore 592863ecf5 Client thread test version. Ready to connect. 2007-02-17 23:44:45 +00:00
lotodore b6923b8d38 First rough outline of the network client thread. More to be done soon. 2007-02-16 00:03:30 +00:00
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snakes
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