lotodore
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58d471e0de
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Fixing possible server issues.
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2009-07-13 22:49:32 +00:00 |
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lotodore
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f7a8cb1419
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Adding additional logging.
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2009-07-12 21:12:55 +00:00 |
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lotodore
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a284f27750
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Fixing state transition when joining a game. Since this is synchronous now, order is important.
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2009-06-20 12:14:06 +00:00 |
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lotodore
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993c2529c3
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IP address bans are now time limited and will be removed automatically (minimum duration: 1 hour).
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2009-06-18 21:32:01 +00:00 |
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lotodore
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9ed8368700
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Moving server ban code to a separate class, in order to prepare time-limited bans.
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2009-06-18 20:16:22 +00:00 |
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lotodore
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eefbd9e79f
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Some minor polishing.
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2009-06-17 21:22:01 +00:00 |
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lotodore
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4b5d78af81
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The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
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2009-06-14 22:07:41 +00:00 |
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lotodore
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6269b94db1
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Properly restarting lobby timers.
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2009-06-12 16:04:58 +00:00 |
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lotodore
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3b25e18fde
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Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
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2009-06-12 15:48:34 +00:00 |
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lotodore
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c8594e8e7b
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Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
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2009-06-07 23:25:13 +00:00 |
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lotodore
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5f3369432a
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Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
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2009-06-07 08:51:43 +00:00 |
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lotodore
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55bd832955
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Fixed network game termination.
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2009-06-04 22:13:52 +00:00 |
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lotodore
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8005cc82c6
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Fixed server termination crash. However, network games are still not properly terminated.
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2009-06-04 20:37:18 +00:00 |
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lotodore
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47648392fb
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Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
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2009-06-01 19:49:16 +00:00 |
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lotodore
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cee2d787d0
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Adding some error handling. Some is still missing.
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2009-06-01 10:23:44 +00:00 |
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lotodore
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24abedbbab
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Renaming class ServerGameThread to ServerGame.
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2009-05-31 20:14:46 +00:00 |
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lotodore
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f2bd0c6111
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ServerGameThread is no longer a thread.
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2009-05-31 19:45:20 +00:00 |
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lotodore
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b48209a5e4
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Termination of games is now working. Error handling is still missing in some cases, and it is very slow if there are a lot of players, but other than that all is fine :-).
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2009-05-31 19:11:59 +00:00 |
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lotodore
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2952f0b85d
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Fixing some compiler warnings and single-threaded game issues. Note: The server currently crashes when trying to start a game.
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2009-05-31 11:00:33 +00:00 |
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lotodore
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08ed5e0496
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Almost complete rewrite of server game state due to porting the network engine to asio. Server is still broken in a lot of ways. A game is no longer run in a separate thread (but this change is still incomplete).
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2009-05-30 22:20:40 +00:00 |
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lotodore
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8ab2fed1a2
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More restructuring. Still broken.
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2009-05-10 22:21:20 +00:00 |
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lotodore
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2541f28ff2
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Sender thread is no longer a thread (part of boost::asio integration). Warning: Network games are still broken!
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2009-05-10 17:53:37 +00:00 |
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lotodore
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d258bc25d0
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Server accept thread is no longer a thread.
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2009-05-10 14:57:51 +00:00 |
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lotodore
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d7ca4d67b5
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Fixing compiler errors. Still broken in terms of network functionality.
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2009-05-06 21:09:58 +00:00 |
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lotodore
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60b5d45c53
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Adopting changes from asio branch. Currently broken.
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2009-05-04 21:11:29 +00:00 |
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lotodore
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bdb6e9f22f
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Enable logging of avatar uploads
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2009-04-25 18:33:01 +00:00 |
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lotodore
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992dd4b618
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Adding backward compatibility for 0.6 clients. They cannot join games with > 7 players.
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2009-04-11 12:32:54 +00:00 |
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lotodore
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bd2aece3da
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Small improvements concerning ban texts.
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2009-04-11 11:14:12 +00:00 |
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lotodore
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33001626c1
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Adding IP address bans.
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2009-04-11 11:03:22 +00:00 |
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lotodore
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f8b1123cc5
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Adding server irc management request to show the ip address of a user (in order to ban the user from the server).
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2009-04-10 21:54:59 +00:00 |
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lotodore
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69f3b49ab2
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Adding support for listing and removing single bans.
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2009-04-10 21:04:08 +00:00 |
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lotodore
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aef82cef0e
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Preventing exception in boost::regex.
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2009-04-09 22:56:22 +00:00 |
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lotodore
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5fbc56cfc2
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Fixed another merge error.
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2009-04-08 17:05:58 +00:00 |
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lotodore
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a3a7a7879e
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Fixing branch problem.
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2009-04-07 22:23:29 +00:00 |
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lotodore
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e59e50c10b
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Changes to allow regex bans. Might need updating of pro-files due to boost::regex dependency.
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2009-04-07 22:04:38 +00:00 |
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lotodore
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13f70f85a7
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Adding debug log entry.
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2009-03-23 22:30:50 +00:00 |
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lotodore
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f2ec0b1ef4
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Detect avatar file type for download. Not fully working yet.
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2009-03-22 00:39:25 +00:00 |
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lotodore
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16decacb6b
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New configuration options for automatically uploading the avatars to an external server.
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2009-03-01 23:09:14 +00:00 |
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lotodore
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e5ecc5d133
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Trying to fix server termination issue.
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2009-02-27 22:09:03 +00:00 |
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lotodore
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8f59de0c62
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Proper destruction of sockets (crashed previously).
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2009-02-01 17:21:02 +00:00 |
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lotodore
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c998edf219
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Fixed cleanup issue - the previous version had kind of a resource leak.
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2009-01-31 22:20:08 +00:00 |
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lotodore
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e0ff6db98e
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Create I/O service object in sender thread.
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2009-01-26 20:57:39 +00:00 |
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lotodore
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f2c3b2b723
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Fixed boost asio stuff. Now working but probably some polishing required.
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2009-01-25 21:56:43 +00:00 |
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lotodore
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3c820445c6
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Fixed missing completion call issue. However, boost::asio now automatically closes the socket. This cannot be disabled. So the next step is to use the boost::asio socket class for the session and everywhere else.
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2009-01-25 21:12:33 +00:00 |
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lotodore
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17377f5a6b
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New boost::asio based sender thread. Does not work on windows yet, because the completion routine is never called. No idea why not.
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2009-01-25 20:19:09 +00:00 |
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lotodore
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29061b661c
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Fixed one thread per session implementation. Kind of. Still seems to have a handle leak on Windows. However, it does not scale at all and needs to be reverted. It won't even handle 500 players with 500 games on a dual core high end machine.
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2009-01-11 20:12:26 +00:00 |
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lotodore
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d72cdb6873
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One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this.
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2009-01-07 21:52:16 +00:00 |
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lotodore
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606158c4f0
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Preparing new send engine.
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2009-01-07 19:37:05 +00:00 |
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lotodore
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4515996959
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Yet another (important) network game fix. Last fix was not sufficient.
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2009-01-03 20:40:14 +00:00 |
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lotodore
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23c3ae3849
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Enable sending of a global message box through the irc bot, to inform clients about server reboots.
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2008-12-26 16:47:14 +00:00 |
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