lotodore
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baf2c82864
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Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.
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2007-06-10 23:28:25 +00:00 |
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lotodore
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13a731e041
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Chat messages are now working.
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2007-05-25 16:03:12 +00:00 |
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lotodore
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4a53678291
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Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
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2007-05-20 00:16:29 +00:00 |
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lotodore
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a85ec4ee5a
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Players can now join and leave as they wish. Still TODO: Need to fix player number.
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2007-05-06 23:27:08 +00:00 |
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lotodore
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73a5117066
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Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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2007-04-27 21:35:18 +00:00 |
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lotodore
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ef10602d5c
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Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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2007-03-20 02:20:50 +00:00 |
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lotodore
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ca354dce7f
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Started to implement server state engine.
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2007-03-13 23:27:17 +00:00 |
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lotodore
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f5289a6fcf
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Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine.
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2007-03-13 02:23:12 +00:00 |
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lotodore
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e6c6fa0eee
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Renamed callback operations.
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2007-02-18 01:39:06 +00:00 |
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lotodore
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ca6adbb295
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Added client callback interface.
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2007-02-18 01:16:18 +00:00 |
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