lotodore
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ea82f58815
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Switching license from GPL2 to AGPL3.
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2011-07-02 14:52:16 +00:00 |
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lotodore
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8bac902580
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Fixing loads of msvc warnings (mainly size_t vs int issues).
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2011-04-10 10:04:42 +00:00 |
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lotodore
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4ec5f4eae9
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Removing dependency to gnutls, only gcrypt is required now.
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2011-03-08 18:42:57 +00:00 |
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lotodore
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5122c26f8a
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Cleaning up compatibility stuff of very old boost versions.
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2011-03-05 12:26:55 +00:00 |
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lotodore
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2ad5f1cb40
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Fixing possible memory leak and compiler warnings.
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2011-02-28 19:59:14 +00:00 |
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lotodore
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2cd2ac57ca
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Fixing cppcheck issue and compiler warning.
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2011-02-28 18:29:57 +00:00 |
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lotodore
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02518c67b2
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Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
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f4eb7221e3
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Fixing more cppcheck issues.
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2011-02-08 12:10:39 +00:00 |
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lotodore
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8c9a17f7db
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Trying to fix avatar file name charset issue #44
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2011-02-04 21:14:49 +00:00 |
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lotodore
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0829e80d49
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Do not autostart network games. Do not start admin timer for network games.
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2010-09-04 23:00:39 +00:00 |
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lotodore
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c2ba56aba9
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Encrypt own cards which are sent at the beginning of the hand - only applicable to registered users.
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2010-09-04 11:56:40 +00:00 |
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lotodore
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073ef0ea01
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Adding AES128 encryption/decryption which works both with gcrypt and openssl. This can be used for encryption of player's cards (not implemented yet).
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2010-08-29 15:39:46 +00:00 |
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lotodore
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9b196eacdd
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Preparing crypt utility functions.
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2010-07-14 07:26:21 +00:00 |
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lotodore
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a20711d5ac
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More work on aes encryption stuff.
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2009-12-29 18:23:45 +00:00 |
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doitux
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b738b0025b
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revert last changes
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2009-12-29 17:57:05 +00:00 |
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doitux
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fcfd53e2a3
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linux compile fix
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2009-12-29 17:54:20 +00:00 |
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lotodore
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119d507c80
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Integrating HMAC-SHA1 wrapper, preparing aes wrapper.
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2009-12-28 17:29:21 +00:00 |
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lotodore
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4692c16a92
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Starting to add sha-1 and aes wrapper.
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2009-12-28 12:16:52 +00:00 |
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lotodore
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945c4a102a
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Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
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2009-08-02 15:11:40 +00:00 |
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lotodore
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58d471e0de
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Fixing possible server issues.
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2009-07-13 22:49:32 +00:00 |
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lotodore
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bf0fc6e9ca
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Removing unused files.
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2009-06-12 16:42:38 +00:00 |
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lotodore
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a33d9b7c3b
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Trying to fix strange timer crashes.
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2009-06-09 23:04:04 +00:00 |
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lotodore
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e53c60c263
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Creating a new asio timer instead of reusing the old one. Reusing leads to strange crashes. Whoever invented the semantics of the asio timer obviously did not consider the need to restart a timer within the handler. Oh well. The asio timer service also seems to sleep all the time (not using up 100% load if timeout of all timeouts are 0). Pending further tests, asio timers might be unsuitable.
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2009-06-08 21:53:14 +00:00 |
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lotodore
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c8594e8e7b
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Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
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2009-06-07 23:25:13 +00:00 |
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lotodore
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47648392fb
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Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
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2009-06-01 19:49:16 +00:00 |
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lotodore
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59358bff0e
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Fixed server crash when trying to start a game. Server is still broken, though...
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2009-05-31 13:17:02 +00:00 |
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lotodore
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2952f0b85d
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Fixing some compiler warnings and single-threaded game issues. Note: The server currently crashes when trying to start a game.
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2009-05-31 11:00:33 +00:00 |
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lotodore
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60b5d45c53
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Adopting changes from asio branch. Currently broken.
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2009-05-04 21:11:29 +00:00 |
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lotodore
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f2ec0b1ef4
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Detect avatar file type for download. Not fully working yet.
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2009-03-22 00:39:25 +00:00 |
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lotodore
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a102be7b8c
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Close file stream before upload. Hard code jpg http avatars (temporary). Still broken.
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2009-03-21 19:56:53 +00:00 |
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lotodore
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16decacb6b
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New configuration options for automatically uploading the avatars to an external server.
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2009-03-01 23:09:14 +00:00 |
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lotodore
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e7c70ad9ad
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First version of server side avatar upload feature (support for external avatar server). Still hard coded, cannot be configured.
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2009-02-21 23:33:30 +00:00 |
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lotodore
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d7c6cdd75c
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Use GnuTLS-OpenSSL instead of OpenSSL. Thanks to Zhenech for help with this patch.
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2008-04-21 22:27:15 +00:00 |
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lotodore
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b5f17bdcc3
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Changes for boost 1.35.0 compatibility.
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2008-04-03 19:04:17 +00:00 |
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lotodore
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c8b38d0e57
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More verbose logging for the server.
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2008-03-19 23:39:59 +00:00 |
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lotodore
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5f0fc7ab93
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Workaround for boost uncaught exception problem on MacOS 10.5.
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2007-12-07 23:29:49 +00:00 |
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lotodore
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65a3f969bf
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Log to file as dedicated server (do not use syslog any more).
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2007-11-22 17:25:55 +00:00 |
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lotodore
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c5bae66142
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Move server configuration to dedicated server only. Separate error logging for client and server, in preparation of creating a log file on the dedicated server.
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2007-11-22 00:57:03 +00:00 |
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lotodore
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689b22e0b9
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The sender thread has been rewritten with a new algorithm in mind. The sender should not stall any more, and no timeout is required. There are no more send priorities.
The avatar manager no longer serializes access to avatar files.
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2007-11-20 23:58:24 +00:00 |
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lotodore
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a24a93caba
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Use unix linefeeds for all files. Finally. It's about time.
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2007-11-16 15:24:25 +00:00 |
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lotodore
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f1f45c9b0b
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Truncate any existing avatar file when saving in cache dir.
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2007-11-11 15:59:41 +00:00 |
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lotodore
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e9604d0177
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Cache avatars on client only for 1 day.
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2007-11-01 19:23:35 +00:00 |
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lotodore
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864af81193
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Don't request own avatar from the server. Only request avatars of other players after joining a game.
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2007-11-01 18:36:03 +00:00 |
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lotodore
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e5f05c5359
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Trying to fix the avatar problem.
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2007-10-31 20:23:27 +00:00 |
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lotodore
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d0c34c572b
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Automatically cleanup cache once a day on the dedicated server.
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2007-10-25 21:20:35 +00:00 |
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lotodore
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d0cea553df
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Fixed boost string comparison. Oo.
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2007-10-25 20:35:57 +00:00 |
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lotodore
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f019523879
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Use boost for case insensitive comparison.
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2007-10-25 20:26:44 +00:00 |
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lotodore
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9e180d01f3
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Fixed error when transfering avatars. Additional logging.
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2007-10-24 23:17:12 +00:00 |
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lotodore
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2152b90e20
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Added code to automatically clean up avatar cache. There is a time limit (how long avatars are kept) as well as a number limit (how many avatars will be cached).
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2007-10-24 22:20:35 +00:00 |
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lotodore
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6a297effc1
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Try to prevent (as much as possible) transfering and, more important, storing, any other files than avatars as png, gif and jpg. The headers of the files are checked whether they are valid for the corresponding format. Files without gif/png/jpg header are never stored on the server, and thus cannot be requested by any client.
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2007-10-18 23:00:55 +00:00 |
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