Commit Graph
162 Commits
Author SHA1 Message Date
lotodore 73a5117066 Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well. 2007-04-27 21:35:18 +00:00
lotodore 2f5c8d7da1 Redone network packet abstraction. Prepared for easy access to packet data. 2007-04-08 16:18:20 +00:00
lotodore 804c7eaaa2 Fixed design problem: Thread objects can now be created in any context.
Sender thread output queue is now limited.
Server thread now terminates correctly.
Now cloning packets when sending them to multiple recipients.
Fixed one thread issue - GameStart still needs to be made thread safe.
2007-03-20 11:56:30 +00:00
lotodore ef10602d5c Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated). 2007-03-20 02:20:50 +00:00
lotodore ca354dce7f Started to implement server state engine. 2007-03-13 23:27:17 +00:00
lotodore f5289a6fcf Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine. 2007-03-13 02:23:12 +00:00
lotodore d4855a2ca2 Added simple server. Added session establishment (only test code). Added sender thread. 2007-02-25 23:16:26 +00:00
lotodore 9ec3e020dd Cleaned up the code. Added client exception for error handling. 2007-02-18 11:26:57 +00:00
lotodore ca6adbb295 Added client callback interface. 2007-02-18 01:16:18 +00:00
lotodore fc25ae5a8b Added GUI as parameter for client thread constructor. Fixed linux header for getaddrinfo. 2007-02-18 00:10:26 +00:00
lotodore 592863ecf5 Client thread test version. Ready to connect. 2007-02-17 23:44:45 +00:00
lotodore b6923b8d38 First rough outline of the network client thread. More to be done soon. 2007-02-16 00:03:30 +00:00