46a136bc8b0d3cf0019b254b6e2f8ba4e42fe7d5
Tremendously improving the speed of the network send code (ticket #52). The code has also been simplified, and uses some kind of double buffering as in graphics programming. There are now a lot less memory allocations and a lot less copying. However, memory usage is also increased.
Preparing use of boost Uuids for unique ids which can be used to rejoin a game (Ticket #5). This requires boost 1.42 or later.
Description
No description provided
59 MiB
Languages
Java
54.8%
C++
43.1%
QMake
0.8%
C
0.6%
HTML
0.5%
Other
0.1%