137 lines
4.6 KiB
C++
137 lines
4.6 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef LOCALBERO_H
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#define LOCALBERO_H
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#include "game_defs.h"
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#include "berointerface.h"
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#include "handinterface.h"
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class LocalBeRo : public BeRoInterface{
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public:
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LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS);
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~LocalBeRo();
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GameState getMyBeRoID() const { return myBeRoID; }
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int getHighestCardsValue() const;
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void setHighestCardsValue(int /*theValue*/) { }
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void setMinimumRaise ( int theValue ) { minimumRaise = theValue; }
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int getMinimumRaise() const { return minimumRaise; }
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void setFullBetRule ( bool theValue ) { fullBetRule = theValue; }
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bool getFullBetRule() const { return fullBetRule; }
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void skipFirstRunGui() { firstRunGui = false; }
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void nextPlayer();
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void run();
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void postRiverRun() {};
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protected:
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HandInterface* getMyHand() const { return myHand; }
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int getDealerPosition() const {return dealerPosition; }
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void setDealerPosition(int theValue) { dealerPosition = theValue; }
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void setCurrentPlayersTurnId(unsigned theValue) { currentPlayersTurnId = theValue; }
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unsigned getCurrentPlayersTurnId() const { return currentPlayersTurnId;}
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void setFirstRoundLastPlayersTurnId(unsigned theValue) { firstRoundLastPlayersTurnId = theValue; }
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unsigned getFirstRoundLastPlayersTurnId() const { return firstRoundLastPlayersTurnId;}
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void setCurrentPlayersTurnIt(PlayerListIterator theValue) { currentPlayersTurnIt = theValue; }
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PlayerListIterator getCurrentPlayersTurnIt() const { return currentPlayersTurnIt; }
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void setLastPlayersTurnIt(PlayerListIterator theValue) { lastPlayersTurnIt = theValue; }
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PlayerListIterator getLastPlayersTurnIt() const { return lastPlayersTurnIt; }
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void setHighestSet(int theValue) { highestSet = theValue; }
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int getHighestSet() const { return highestSet;}
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void setFirstRun(bool theValue) { firstRun = theValue;}
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bool getFirstRun() const { return firstRun;}
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void setFirstRound(bool theValue) { firstRound = theValue;}
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bool getFirstRound() const { return firstRound;}
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void setDealerPositionId(unsigned theValue) { dealerPositionId = theValue;}
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unsigned getDealerPositionId() const { return dealerPositionId; }
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void setSmallBlindPositionId(unsigned theValue) { smallBlindPositionId = theValue;}
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unsigned getSmallBlindPositionId() const { return smallBlindPositionId; }
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void setBigBlindPositionId(unsigned theValue) { bigBlindPositionId = theValue;}
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unsigned getBigBlindPositionId() const { return bigBlindPositionId; }
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void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;}
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int getSmallBlindPosition() const { return smallBlindPosition; }
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void setSmallBlind(int theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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private:
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HandInterface* myHand;
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const GameState myBeRoID;
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int myID;
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int dealerPosition;
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int smallBlindPosition;
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unsigned dealerPositionId;
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unsigned smallBlindPositionId;
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unsigned bigBlindPositionId;
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int smallBlind;
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int highestSet;
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int minimumRaise;
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bool fullBetRule;
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bool firstRun;
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bool firstRunGui; // HACK
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bool firstRound;
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bool firstHeadsUpRound;
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PlayerListIterator currentPlayersTurnIt; // iterator for runningPlayerList
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PlayerListIterator lastPlayersTurnIt; // iterator for runningPlayerList
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unsigned currentPlayersTurnId;
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unsigned firstRoundLastPlayersTurnId;
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bool logBoardCardsDone;
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};
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#endif
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