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pokerth/src/engine/local_engine/localboard.cpp
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "localboard.h"
#include "handinterface.h"
#include <game_defs.h>
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#include <core/loghelper.h>
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#include "localexception.h"
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#include "engine_msg.h"
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using namespace std;
LocalBoard::LocalBoard() : BoardInterface(), currentHand(0), pot(0), sets(0)
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{
}
LocalBoard::~LocalBoard()
{
}
void LocalBoard::setPlayerLists(PlayerList sl, PlayerList apl, PlayerList rpl) {
seatsList = sl;
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activePlayerList = apl;
runningPlayerList = rpl;
}
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void LocalBoard::setHand(HandInterface* br) { currentHand = br; }
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void LocalBoard::collectSets() {
sets = 0;
PlayerListConstIterator it_c;
for(it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
sets += (*it_c)->getMySet();
}
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}
void LocalBoard::collectPot() {
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pot += sets;
sets = 0;
PlayerListIterator it;
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
(*it)->setMySetNull();
}
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}
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void LocalBoard::distributePot() {
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winners.clear();
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size_t i,j,k,l;
PlayerListIterator it;
PlayerListConstIterator it_c;
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// filling player sets vector
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vector<unsigned> playerSets;
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for(it=seatsList->begin(); it!=seatsList->end(); it++) {
if((*it)->getMyActiveStatus()) {
playerSets.push_back( ( ((*it)->getMyRoundStartCash()) - ((*it)->getMyCash()) ) );
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} else {
playerSets.push_back(0);
}
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(*it)->setLastMoneyWon(0);
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}
// sort player sets asc
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vector<unsigned> playerSetsSort = playerSets;
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sort(playerSetsSort.begin(), playerSetsSort.end());
// potLevel[0] = amount, potLevel[1] = sum, potLevel[2..n] = winner
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vector<unsigned> potLevel;
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// temp var
int highestCardsValue;
size_t winnerCount;
size_t mod;
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// int winnerPointer;
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bool winnerHit;
// level loop
for(i=0; i<playerSetsSort.size(); i++) {
// restart levelHighestCardsValue
highestCardsValue = 0;
// level detection
if(playerSetsSort[i] > 0) {
// level amount
potLevel.push_back(playerSetsSort[i]);
// level sum
potLevel.push_back((playerSetsSort.size()-i)*potLevel[0]);
// determine level highestCardsValue
for(it_c=seatsList->begin(), j=0; it_c!=seatsList->end(); it_c++,j++) {
if((*it_c)->getMyActiveStatus() && (*it_c)->getMyCardsValueInt() > highestCardsValue && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && playerSets[j] >= potLevel[0]) {
highestCardsValue = (*it_c)->getMyCardsValueInt();
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}
}
// level winners
for(it_c=seatsList->begin(), j=0; it_c!=seatsList->end(); it_c++,j++) {
if((*it_c)->getMyActiveStatus() && highestCardsValue == (*it_c)->getMyCardsValueInt() && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && playerSets[j] >= potLevel[0]) {
potLevel.push_back((*it_c)->getMyUniqueID());
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}
}
// determine the number of level winners
winnerCount = potLevel.size()-2;
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if (!winnerCount) {
throw LocalException(__FILE__, __LINE__, ERR_NO_WINNER);
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}
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// distribute the pot level sum to level winners
mod = (potLevel[1])%winnerCount;
// pot level sum divisible by winnerCount
if(mod == 0) {
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for(j=2; j<potLevel.size(); j++) {
it = currentHand->getSeatIt(potLevel[j]);
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if(it == seatsList->end()) {
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
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}
(*it)->setMyCash( (*it)->getMyCash() + ((potLevel[1])/winnerCount));
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// filling winners vector
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winners.push_back((*it)->getMyUniqueID());
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(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + (potLevel[1])/winnerCount );
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}
}
// pot level sum not divisible by winnerCount
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// --> distribution after smallBlind
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else {
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// winnerPointer = currentHand->getDealerPosition();
it = currentHand->getSeatIt(currentHand->getDealerPosition());
if(it == seatsList->end()) {
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
}
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for(j=0; j<winnerCount; j++) {
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winnerHit = false;
for(k=0; k<MAX_NUMBER_OF_PLAYERS && !winnerHit; k++){
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// winnerPointer = (winnerPointer+1)%(MAX_NUMBER_OF_PLAYERS);
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// winnerHit = false;
it++;
if(it == seatsList->end())
it = seatsList->begin();
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for(l=2; l<potLevel.size(); l++) {
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// if(winnerPointer == potLevel[l]) winnerHit = true;
if((*it)->getMyUniqueID() == potLevel[l]) winnerHit = true;
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}
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}
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// it = currentHand->getSeatIt(winnerPointer);
// if(it == seatsList->end()) {
// throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
// }
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if(j<mod) {
(*it)->setMyCash( (*it)->getMyCash() + (int)((potLevel[1])/winnerCount) + 1);
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// filling winners vector
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winners.push_back((*it)->getMyUniqueID());
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(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + ((potLevel[1])/winnerCount) + 1 );
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} else {
(*it)->setMyCash( (*it)->getMyCash() + (int)((potLevel[1])/winnerCount));
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// filling winners vector
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winners.push_back((*it)->getMyUniqueID());
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(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + (potLevel[1])/winnerCount );
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}
}
}
// reevaluate the player sets
for(j=0; j<playerSets.size(); j++) {
if(playerSets[j]>0) {
playerSets[j] -= potLevel[0];
}
}
// sort player sets asc
playerSetsSort = playerSets;
sort(playerSetsSort.begin(), playerSetsSort.end());
// pot refresh
pot -= potLevel[1];
// clear potLevel
potLevel.clear();
}
}
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// winners sort and unique
winners.sort();
winners.unique();
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// ERROR-Outputs
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if(pot!=0) LOG_ERROR(__FILE__ << " (" << __LINE__ << "): distributePot-ERROR: Pot = " << pot);
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int sum = 0;
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
sum += (*it_c)->getMyCash();
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}
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}
void LocalBoard::determinePlayerNeedToShowCards() {
playerNeedToShowCards.clear();
// in All In Condition everybody have to show the cards
if(currentHand->getAllInCondition()) {
PlayerListConstIterator it_c;
for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
}
}
}
else {
// all winners have to show their cards
// playerNeedToShowCards = winners;
// std::_List_const_iterator<unsigned> it_c;
std::list<int*> level;
// for(it_c=winners.begin(); it_c != winners.end(); it_c++) {
// cout << (*it_c) << endl;
// }
//
// cout << "lastActionPlayer" << currentHand->getCurrentBeRo()->getLastActionPlayer() << endl;
//
// int lastActionPlayer = ;
//
// if(lastActionPlayer == -1) {
// lastActionPlayer = 0;
// }
//
//
//
PlayerListConstIterator lastActionPlayerIt;
PlayerListConstIterator it_c;
// cout << "lAP-Ende: " << currentHand->getLastActionPlayer() << endl;
// search lastActionPlayer
for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
if((*it_c)->getMyUniqueID() == currentHand->getLastActionPlayer() && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
lastActionPlayerIt = it_c;
cout << (*it_c)->getMyUniqueID() << endl;
break;
}
}
if(it_c == activePlayerList->end()) {
for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
lastActionPlayerIt = it_c;
break;
}
}
}
// the player who has done the last action has to show his cards first
playerNeedToShowCards.push_back((*lastActionPlayerIt)->getMyUniqueID());
cout << (*lastActionPlayerIt)->getMyUniqueID() << " - " << (*lastActionPlayerIt)->getMyName() << endl;
int *level_tmp = new int[2];
// get position und cardsValue of the player who show his cards first
level_tmp[0] = (*lastActionPlayerIt)->getMyCardsValueInt();
level_tmp[1] = (*lastActionPlayerIt)->getMyRoundStartCash()-(*lastActionPlayerIt)->getMyCash();
// level_tmp = {(*lastActionPlayerIt)->getMyCardsValueInt(),(*lastActionPlayerIt)->getMyRoundStartCash()-(*lastActionPlayerIt)->getMyCash()};
cout << level_tmp[0] << "," << level_tmp[1] << endl;
level.push_back(level_tmp);
std::_List_iterator<int*> level_it;
std::_List_iterator<int*> level_it_tmp;
std::_List_iterator<int*> next_level_it;
// PlayerListConstIterator firstAfterLastActionPlayerIt = lastActionPlayerIt;
// firstAfterLastActionPlayerIt++;
it_c = lastActionPlayerIt;
it_c++;
for(unsigned i = 0; i < activePlayerList->size(); i++) {
if(it_c == activePlayerList->end()) it_c = activePlayerList->begin();
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
// for(it_c = firstAfterLastActionPlayerIt; it_c != lastActionPlayerIt; it_c++) {
// if(it_c == lastActionPlayerIt) {
// break;
// }
// }
for(level_it = level.begin(); level_it != level.end(); level_it++) {
if((*it_c)->getMyCardsValueInt() > (*level_it)[0]) {
next_level_it = level_it;
next_level_it++;
if(next_level_it == level.end()) {
playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
level_tmp = new int[2];
level_tmp[0] = (*it_c)->getMyCardsValueInt();
level_tmp[1] = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
level.push_back(level_tmp);
break;
}
} else {
if((*it_c)->getMyCardsValueInt() == (*level_it)[0]) {
next_level_it = level_it;
next_level_it++;
for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
}
if(next_level_it == level.end() || (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*next_level_it)[1]) {
playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
if((*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*level_it)[1]) {
(*level_it)[1] = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
}
}
break;
} else {
if((*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*level_it)[1]) {
playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
level_tmp = new int(2);
level_tmp[0] = (*it_c)->getMyCardsValueInt();
level_tmp[1] = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
}
level.insert(level_it,level_tmp);
for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
}
break;
}
}
}
}
}
it_c++;
}
// bool showCards;
// search for more player who have to show their cards (perhaps not all situation are considered yet)
// for(it_c = ++lastActionPlayerIt; it_c!=activePlayerList->end(); it_c++) {
//
// showCards = false;
//
//// if((*it_c)->getMyCardsValueInt() >= highestCardsValueInt) {
//// playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
//// highestCardsValueInt = (*it_c)->getMyCardsValueInt();
//// }
// }
//
// for(it_c = activePlayerList->begin(); it_c!=lastActionPlayerIt; it_c++) {
//// if((*it_c)->getMyCardsValueInt() >= highestCardsValueInt) {
//// playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
//// highestCardsValueInt = (*it_c)->getMyCardsValueInt();
//// }
// }
}
// sort and unique the list
playerNeedToShowCards.sort();
playerNeedToShowCards.unique();
std::_List_iterator<unsigned> playerNeedToShowCardsIt;
for(playerNeedToShowCardsIt = playerNeedToShowCards.begin(); playerNeedToShowCardsIt!=playerNeedToShowCards.end(); playerNeedToShowCardsIt++) {
cout << (*playerNeedToShowCardsIt) << '\t';
}
cout << endl;
}