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pokerth/src/gui/guiinterface.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
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*****************************************************************************/
#ifndef GUIINTERFACE_H
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#define GUIINTERFACE_H
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#include <net/clientcallback.h>
#include <net/servercallback.h>
#include <net/irccallback.h>
#include <game_defs.h>
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#include <string>
#include <boost/shared_ptr.hpp>
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class guiLog;
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class Session;
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class gameTableImpl;
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class GuiInterface : public ClientCallback, public ServerCallback, public IrcCallback
{
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public:
virtual ~GuiInterface();
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virtual void initGui(int speed) =0;
virtual boost::shared_ptr<Session> getSession() =0;
virtual void setSession(boost::shared_ptr<Session> session) =0;
virtual gameTableImpl *getMyW() const=0;
virtual guiLog* getMyGuiLog() const=0;
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//refresh-Funktionen
virtual void refreshSet() const=0;
virtual void refreshCash() const=0;
virtual void refreshAction(int =-1, int =-1) const=0;
virtual void refreshChangePlayer() const=0;
virtual void refreshPot() const=0;
virtual void refreshGroupbox(int =-1, int =-1) const=0;
virtual void refreshAll() const=0;
virtual void refreshPlayerName() const=0;
virtual void refreshButton() const =0;
virtual void refreshGameLabels(GameState state) const=0;
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virtual void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const=0;
virtual void waitForGuiUpdateDone() const=0;
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// Karten-Funktionen
virtual void dealBeRoCards(int) =0;
virtual void dealHoleCards()=0;
virtual void dealFlopCards()=0;
virtual void dealTurnCard()=0;
virtual void dealRiverCard()=0;
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virtual void nextPlayerAnimation()=0;
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virtual void beRoAnimation2(int)=0;
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virtual void preflopAnimation1()=0;
virtual void preflopAnimation2()=0;
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virtual void flopAnimation1()=0;
virtual void flopAnimation2()=0;
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virtual void turnAnimation1()=0;
virtual void turnAnimation2()=0;
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virtual void riverAnimation1()=0;
virtual void riverAnimation2()=0;
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virtual void postRiverAnimation1()=0;
virtual void postRiverRunAnimation1()=0;
virtual void flipHolecardsAllIn()=0;
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virtual void nextRoundCleanGui()=0;
virtual void meInAction()=0;
virtual void updateMyButtonsState()=0;
virtual void disableMyButtons()=0;
virtual void startTimeoutAnimation(int playerNum, int timeoutSec) =0;
virtual void stopTimeoutAnimation(int playerNum) =0;
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virtual void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick) =0;
virtual void changeVoteOnKickButtonsState(bool showHide) =0;
virtual void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) =0;
virtual void endVoteOnKick() =0;
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//log.cpp
virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
virtual void logNewGameHandMsg(int gameID, int HandID) =0;
virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0;
virtual void logPlayerSitsOut(std::string playerName) = 0;
virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0;
virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
virtual void flushLogAtGame(int gameID) =0;
virtual void flushLogAtHand() =0;
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};
#endif