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pokerth/src/gamedata.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
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*****************************************************************************/
/* Game data. */
#ifndef _GAMEDATA_H_
#define _GAMEDATA_H_
#include <list>
#include <string>
#ifndef Q_MOC_RUN
#include <third_party/boost/timers.hpp>
#endif
typedef std::list<unsigned> PlayerIdList;
enum GameMode {
GAME_MODE_CREATED = 1,
GAME_MODE_STARTED,
GAME_MODE_CLOSED
};
enum GameType {
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GAME_TYPE_NORMAL = 1,
GAME_TYPE_REGISTERED_ONLY,
GAME_TYPE_INVITE_ONLY,
GAME_TYPE_RANKING
};
enum RaiseIntervalMode {
RAISE_ON_HANDNUMBER = 1,
RAISE_ON_MINUTES
};
enum RaiseMode {
DOUBLE_BLINDS = 1,
MANUAL_BLINDS_ORDER
};
enum AfterManualBlindsMode {
AFTERMB_DOUBLE_BLINDS = 1,
AFTERMB_RAISE_ABOUT,
AFTERMB_STAY_AT_LAST_BLIND
};
// For the sake of simplicity, this is a struct.
struct GameData {
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GameData() : gameType(GAME_TYPE_NORMAL), maxNumberOfPlayers(0), startMoney(0),
firstSmallBlind(0), raiseIntervalMode(RAISE_ON_HANDNUMBER),
raiseSmallBlindEveryHandsValue(8), raiseSmallBlindEveryMinutesValue(1),
raiseMode(DOUBLE_BLINDS), afterManualBlindsMode(AFTERMB_DOUBLE_BLINDS),
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afterMBAlwaysRaiseValue(0), guiSpeed(4), delayBetweenHandsSec(6),
playerActionTimeoutSec(20) {}
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GameType gameType;
int maxNumberOfPlayers;
int startMoney;
int firstSmallBlind;
RaiseIntervalMode raiseIntervalMode;
int raiseSmallBlindEveryHandsValue;
int raiseSmallBlindEveryMinutesValue;
RaiseMode raiseMode;
std::list<int> manualBlindsList;
AfterManualBlindsMode afterManualBlindsMode;
int afterMBAlwaysRaiseValue;
int guiSpeed;
int delayBetweenHandsSec;
int playerActionTimeoutSec;
};
struct GameInfo {
GameInfo() : mode(GAME_MODE_CREATED), adminPlayerId(0), isPasswordProtected(false) {}
std::string name;
GameData data;
GameMode mode;
unsigned adminPlayerId;
PlayerIdList players;
PlayerIdList spectators;
PlayerIdList spectatorsDuringGame;
bool isPasswordProtected;
};
struct StartData {
StartData() : startDealerPlayerId(0), numberOfPlayers(0) {}
unsigned startDealerPlayerId;
int numberOfPlayers;
};
struct VoteKickData {
VoteKickData()
: petitionId(0), kickPlayerId(0), numVotesToKick(0),
numVotesInFavourOfKicking(0), numVotesAgainstKicking(0), timeLimitSec(0),
voteTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::auto_start) {}
unsigned petitionId;
unsigned kickPlayerId;
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int numVotesToKick;
int numVotesInFavourOfKicking;
int numVotesAgainstKicking;
int timeLimitSec;
boost::timers::portable::microsec_timer voteTimer;
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PlayerIdList votedPlayerIds;
};
#endif