lotodore
d82c9a510d
Add spectator list during the game (when lobby messages are disabled).
2013-09-29 13:15:37 +02:00
lotodore
2db9ea1a93
Changes for qt5 (Windows build, boost compatibility).
2013-08-29 17:26:08 +02:00
lotodore
1d0b9fc5f2
Signals/callbacks when spectators join or leave.
2013-08-19 22:50:56 +02:00
lotodore
45a5c7cef8
License change: OpenSSL exception (for Windows 8 support, because gcrypt does not work on Windows 8).
2012-12-25 15:06:23 +01:00
lotodore
2c62a097e4
Switching license from GPL2 to AGPL3.
2011-07-02 14:45:12 +00:00
lotodore
02518c67b2
Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
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Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
2011-02-11 20:02:08 +00:00
lotodore
246c99e62e
Trying to fix more cppcheck messages.
2011-02-10 13:54:53 +00:00
lotodore
83da8559a4
Some changes to make CppCheck happier.
2010-10-26 21:32:39 +00:00
lotodore
896c335204
Header files cleanup work.
2010-08-01 19:23:08 +00:00
lotodore
f4b6d9a34a
New game type entry for game data block.
2010-03-26 22:15:27 +00:00
lotodore
b8951a61d3
Implementing guest login.
2009-11-15 08:41:29 +00:00
lotodore
31c7b789a8
Adding support for custom delay between hands in protocol.
2009-10-24 21:49:11 +00:00
lotodore
ac4c2e9aef
Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files).
2009-05-07 22:36:51 +00:00
lotodore
89450a9a32
More work on server side vote kick. Most error handling complete now. Client side still lacking.
2008-12-07 11:04:42 +00:00
lotodore
e0c1662fa5
Work on timeout of kick votes.
2008-12-06 21:10:46 +00:00
lotodore
b236fa9d62
Vote kick kind of working. Only the forward case - no timeout, no error handling, no display update.
2008-11-25 22:18:17 +00:00
lotodore
1cfe551f19
More work on vote kick. Some network packets are exchanged, but still not functional.
2008-11-16 22:57:11 +00:00
lotodore
a24a93caba
Use unix linefeeds for all files. Finally. It's about time.
2007-11-16 15:24:25 +00:00
lotodore
7f5ff4af97
Fixed bug where computer players where displayed as numbers in lobby.
2007-11-14 22:54:47 +00:00
lotodore
4f00333599
Show and update admin player of a game even when in lobby and not in the game.
2007-10-12 14:32:25 +00:00
lotodore
96d1f34f5c
Added notification if a new release or beta release of PokerTH is available.
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Removed last traces of deprecated blind values.
2007-10-12 13:07:04 +00:00
lotodore
6bfea736cf
Transfer new blind options in network games.
2007-10-02 15:00:33 +00:00
lotodore
43103d6fea
Name fix.
2007-09-29 19:23:14 +00:00
doitux
a40b6dba5d
new blinds settings implementation (I)
2007-09-27 20:40:40 +00:00
lotodore
d35f4ae997
Player list is now sent in Game List New notification. Not shown in dialog yet.
2007-09-01 22:59:55 +00:00
lotodore
fa8d7b14ec
Information about the game is now shown in lobby, when selecting a game.
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Some GUI modifications, GUI update is working properly now if the dialog is shown the second time (after clearing items).
List of players for the game is still missing. With the new on-demand model for player id/player name, this is kind of hard to implement.
2007-08-27 09:57:51 +00:00
lotodore
59b7438376
Work on dedicated server. This svn revision is totally broken, it is part of a complete redesign of the server.
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There is a lobby thread for the server, and each game has its own game processing thread and a sender thread. Connections can be accepted from different sources, i.e. TCP/SCTP over IPv4, IPv6, all those work well in parallel.
2007-08-15 13:28:28 +00:00
lotodore
0d4e38705d
It is now possible to start the network game with a player number below the maximum player count.
2007-06-11 19:46:18 +00:00
lotodore
9a29830532
Player action timeout - display is working, function still missing.
2007-06-07 23:24:22 +00:00
lotodore
2556f43340
First try: Transferring client action.
2007-05-23 22:31:56 +00:00
lotodore
2ce67297ee
Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
2007-05-21 19:00:06 +00:00
lotodore
e4039695c0
Protocol changes for big blind / small blind. GUI Player is now stored in Game.
2007-05-20 22:49:07 +00:00
lotodore
4a53678291
Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
2007-05-20 00:16:29 +00:00
lotodore
b773c30ae0
Start position of dealer is now set via network. Added files for network client engine. Added factory code.
2007-05-18 17:13:27 +00:00
lotodore
f6fb29b883
GUI initialization now called by session.
2007-05-02 21:20:54 +00:00
lotodore
e0bc14282f
Now using int as parameters for the signal/slot method. This needs to be fixed some time...
2007-04-27 22:55:19 +00:00
lotodore
29b6050ee1
Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
2007-04-26 23:07:08 +00:00