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pokerth/src/net/common/sessionmanager.cpp
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
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*****************************************************************************/
#include <net/sessionmanager.h>
#include <net/senderhelper.h>
#include <net/serverexception.h>
#include <net/socket_msg.h>
using namespace std;
SessionManager::SessionManager()
{
}
SessionManager::~SessionManager()
{
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Clear();
}
void
SessionManager::AddSession(boost::shared_ptr<SessionData> session)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.lower_bound(session->GetId());
// If pos points to a pair whose key is equivalent to the socket, this handle
// already exists within the list.
if (pos != m_sessionMap.end() && session->GetId() == pos->first) {
throw ServerException(__FILE__, __LINE__, ERR_SOCK_CONN_EXISTS, 0);
}
m_sessionMap.insert(pos, SessionMap::value_type(session->GetId(), session));
}
void
SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.find(session);
if (pos != m_sessionMap.end())
pos->second->SetPlayerData(playerData);
}
bool
SessionManager::RemoveSession(SessionId session)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
return m_sessionMap.erase(session) == 1;
}
boost::shared_ptr<SessionData>
SessionManager::GetSessionById(SessionId id) const
{
boost::shared_ptr<SessionData> tmpSession;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator pos = m_sessionMap.find(id);
if (pos != m_sessionMap.end())
tmpSession = pos->second;
return tmpSession;
}
boost::shared_ptr<SessionData>
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SessionManager::GetSessionByPlayerName(const string &playerName) const
{
boost::shared_ptr<SessionData> tmpSession;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end) {
// Check all players which are fully connected.
if (session_i->second->GetState() != SessionData::Init) {
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second->GetPlayerData());
if (!tmpPlayer)
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
if (tmpPlayer->GetName() == playerName) {
tmpSession = session_i->second;
break;
}
}
++session_i;
}
return tmpSession;
}
boost::shared_ptr<SessionData>
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SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId, bool initSessions) const
{
boost::shared_ptr<SessionData> tmpSession;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end) {
// Check all players which are fully connected.
if (initSessions || session_i->second->GetState() != SessionData::Init) {
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second->GetPlayerData());
if (tmpPlayer && tmpPlayer->GetUniqueId() == uniqueId) {
tmpSession = session_i->second;
break;
}
}
++session_i;
}
return tmpSession;
}
PlayerDataList
SessionManager::GetPlayerDataList() const
{
PlayerDataList playerList;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end) {
// Get all players in the game.
if (session_i->second->GetState() == SessionData::Game) {
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second->GetPlayerData());
if (!tmpPlayer.get() || tmpPlayer->GetName().empty())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
playerList.push_back(tmpPlayer);
}
++session_i;
}
return playerList;
}
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PlayerDataList
SessionManager::GetSpectatorDataList() const
{
PlayerDataList spectatorList;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end) {
// Get all spectators of the game.
if (session_i->second->GetState() == SessionData::Spectating || session_i->second->GetState() == SessionData::SpectatorWaiting) {
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second->GetPlayerData());
if (!tmpPlayer.get() || tmpPlayer->GetName().empty())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
spectatorList.push_back(tmpPlayer);
}
++session_i;
}
return spectatorList;
}
PlayerIdList
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SessionManager::GetPlayerIdList(int state) const
{
PlayerIdList playerList;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end) {
// Get all players in the game.
if ((session_i->second->GetState() & state) != 0) {
playerList.push_back(session_i->second->GetPlayerData()->GetUniqueId());
}
++session_i;
}
return playerList;
}
bool
SessionManager::IsPlayerConnected(const string &playerName) const
{
bool retVal = false;
boost::shared_ptr<SessionData> tmpSession = GetSessionByPlayerName(playerName);
if (tmpSession && tmpSession->GetPlayerData())
retVal = true;
return retVal;
}
bool
SessionManager::IsPlayerConnected(unsigned uniqueId) const
{
bool retVal = false;
boost::shared_ptr<SessionData> tmpSession = GetSessionByUniquePlayerId(uniqueId);
if (tmpSession && tmpSession->GetPlayerData())
retVal = true;
return retVal;
}
bool
SessionManager::IsClientAddressConnected(const std::string &clientAddress) const
{
bool retVal = false;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator i = m_sessionMap.begin();
SessionMap::const_iterator end = m_sessionMap.end();
while (i != end) {
if ((*i).second->GetClientAddr() == clientAddress) {
retVal = true;
break;
}
++i;
}
return retVal;
}
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bool
SessionManager::IsGuestConnectedMultiple(const std::string &clientAddress) const
{
bool retVal = false;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator i = m_sessionMap.begin();
SessionMap::const_iterator end = m_sessionMap.end();
while (i != end) {
boost::shared_ptr<PlayerData> tmpPlayer(i->second->GetPlayerData());
// productive:
//if(tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_GUEST && i->second->GetClientAddr() == clientAddress){
// debug:
// if(tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_NORMAL && i->second->GetClientAddr() == clientAddress){
if(tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_GUEST && i->second->GetClientAddr() == clientAddress) {
retVal = true;
break;
}
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++i;
}
return retVal;
}
void
SessionManager::ForEach(boost::function<void (boost::shared_ptr<SessionData>)> func)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end) {
SessionMap::iterator next = i;
++next;
func((*i).second);
i = next;
}
}
unsigned
SessionManager::CountReadySessions() const
{
unsigned counter = 0;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator i = m_sessionMap.begin();
SessionMap::const_iterator end = m_sessionMap.end();
while (i != end) {
if ((*i).second->IsReady())
++counter;
++i;
}
return counter;
}
void
SessionManager::ResetAllReadyFlags()
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end) {
(*i).second->ResetReadyFlag();
++i;
}
}
void
SessionManager::Clear()
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
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boost::system::error_code ec;
while (i != end) {
// Close all raw handles.
i->second->CloseSocketHandle();
i->second->CloseWebSocketHandle();
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++i;
}
m_sessionMap.clear();
}
unsigned
SessionManager::GetRawSessionCount() const
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
return (unsigned)m_sessionMap.size();
}
unsigned
SessionManager::GetSessionCountWithState(int state) const
{
unsigned counter = 0;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator i = m_sessionMap.begin();
SessionMap::const_iterator end = m_sessionMap.end();
while (i != end) {
if ((i->second->GetState() & state) != 0)
++counter;
++i;
}
return counter;
}
bool
SessionManager::HasSessionWithState(int state) const
{
bool retVal = false;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator i = m_sessionMap.begin();
SessionMap::const_iterator end = m_sessionMap.end();
while (i != end) {
if ((i->second->GetState() & state) != 0) {
retVal = true;
break;
}
++i;
}
return retVal;
}
void
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SessionManager::SendToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, int state)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end) {
if (!i->second.get())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
// Send each client (with a certain state) a copy of the packet.
if ((i->second->GetState() & state) != 0)
sender.Send(i->second, packet);
++i;
}
}
void
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SessionManager::SendLobbyMsgToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, int state)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end) {
if (!i->second.get())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
// Send each client (with a certain state) a copy of the packet.
if ((i->second->GetState() & state) != 0 && i->second->WantsLobbyMsg())
sender.Send(i->second, packet);
++i;
}
}
void
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SessionManager::SendToAllButOneSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionId except, int state)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end) {
// Send each fully connected client but one a copy of the packet.
if ((i->second->GetState() & state) != 0)
if (i->first != except)
sender.Send(i->second, packet);
++i;
}
}