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pokerth/src/engine/playerinterface.h
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef PLAYERINTERFACE_H
#define PLAYERINTERFACE_H
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#include "handinterface.h"
#include <playerdata.h>
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class SessionData;
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class PlayerInterface{
public:
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virtual ~PlayerInterface() =0;
virtual void setHand(HandInterface *) =0;
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virtual int getMyID() const =0;
virtual unsigned getMyUniqueID() const =0;
virtual PlayerType getMyType() const =0;
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virtual void setMyDude(int theValue) =0;
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virtual int getMyDude() const =0;
virtual void setMyDude4(int theValue) =0;
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virtual int getMyDude4() const =0;
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virtual void setMyName(const std::string& theValue) =0;
virtual std::string getMyName() const =0;
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virtual void setMyAvatar(const std::string& theValue) =0;
virtual std::string getMyAvatar() const =0;
virtual void setMyCash(int theValue) =0;
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virtual int getMyCash() const =0;
virtual void setMySet(int theValue) =0;
virtual void setMySetAbsolute(int theValue) =0;
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virtual void setMySetNull() =0;
virtual int getMySet() const =0;
virtual int getMyLastRelativeSet() const =0;
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virtual void setMyAction(int theValue, bool blind=0) =0;
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virtual int getMyAction() const =0;
virtual void setMyButton(int theValue) =0;
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virtual int getMyButton() const =0;
virtual void setMyActiveStatus(bool theValue) =0;
virtual bool getMyActiveStatus() const =0;
virtual void setMyStayOnTableStatus(bool theValue) =0;
virtual bool getMyStayOnTableStatus() const =0;
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virtual void setMyCards(int* theValue) =0;
virtual void getMyCards(int* theValue) const =0;
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virtual void setMyTurn(bool theValue) =0;
virtual bool getMyTurn() const =0;
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virtual void setMyCardsFlip(bool theValue, int state) =0;
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virtual bool getMyCardsFlip() const =0;
virtual void setMyCardsValueInt(int theValue) =0;
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virtual int getMyCardsValueInt() const =0;
virtual void setMyBestHandPosition(int* theValue) =0;
virtual void getMyBestHandPosition(int* theValue) const =0;
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virtual void setMyRoundStartCash(int theValue) =0;
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virtual int getMyRoundStartCash() const =0;
virtual void setMyAverageSets(int theValue) =0;
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virtual int getMyAverageSets() const =0;
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virtual void setLastMoneyWon ( int theValue ) =0;
virtual int getLastMoneyWon() const =0;
virtual void setMyAggressive(bool theValue) =0;
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virtual int getMyAggressive() const =0;
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virtual void setSBluff ( int theValue ) =0;
virtual int getSBluff() const =0;
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virtual void setSBluffStatus ( bool theValue ) =0;
virtual bool getSBluffStatus() const =0;
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virtual void setMyWinnerState ( bool theValue, int pot ) =0;
virtual bool getMyWinnerState() const =0;
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virtual void action() =0;
virtual int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind) = 0;
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virtual void preflopEngine() =0;
virtual void flopEngine() =0;
virtual void turnEngine() =0;
virtual void riverEngine() =0;
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virtual void setNetSessionData(boost::shared_ptr<SessionData> session) =0;
virtual boost::shared_ptr<SessionData> getNetSessionData() =0;
virtual unsigned getActionTimeoutCounter() const =0;
virtual void incrementActionTimeoutCounter() =0;
virtual void resetActionTimeoutCounter() =0;
virtual bool checkIfINeedToShowCards() =0;
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};
#endif