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pokerth/src/db/serverdbcallback.h
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/***************************************************************************
* Copyright (C) 2009 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* Server database callback for async database operations. */
#ifndef _SERVERDBCALLBACK_H_
#define _SERVERDBCALLBACK_H_
#include <db/dbdefs.h>
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#include <string>
// Callback operations are posted using the io service,
// and will therefore be executed in the io service thread.
class ServerDBCallback
{
public:
virtual ~ServerDBCallback();
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virtual void ConnectSuccess() = 0;
virtual void ConnectFailed(const std::string &error) = 0;
virtual void QueryError(const std::string &error) = 0;
virtual void PlayerLoginSuccess(unsigned requestId, const DBPlayerData &dbPlayerData) = 0;
virtual void PlayerLoginFailed(unsigned requestId) = 0;
virtual void PlayerLoginBlocked(unsigned requestId) = 0;
virtual void AvatarIsBlacklisted(unsigned requestId) = 0;
virtual void AvatarIsOK(unsigned requestId) = 0;
virtual void CreateGameSuccess(unsigned requestId) = 0;
virtual void CreateGameFailed(unsigned requestId) = 0;
virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId) = 0;
virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId) = 0;
};
#endif