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pokerth/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.h
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//
// C++ Interface: gamelobbydialogimpl
//
// Description:
//
//
// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef GAMELOBBYDIALOGIMPL_H
#define GAMELOBBYDIALOGIMPL_H
#include <ui_gamelobbydialog.h>
#include <QtGui>
#include <QtCore>
#include <iostream>
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#include <gamedata.h>
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#include "createinternetgamedialogimpl.h"
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#include "sdlplayer.h"
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#include "gametableimpl.h"
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class Session;
class ConfigFile;
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class ChatTools;
class startWindowImpl;
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class MyGameListSortFilterProxyModel;
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/**
@author FThauer FHammer <webmaster@pokerth.net>
*/
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class gameLobbyDialogImpl: public QDialog, public Ui::gameLobbyDialog {
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Q_OBJECT
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public:
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gameLobbyDialogImpl(startWindowImpl *parent = 0, ConfigFile* = 0);
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~gameLobbyDialogImpl();
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void exec();
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ChatTools *getMyChat() { return myChat; }
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void setSession(boost::shared_ptr<Session> session);
boost::shared_ptr<Session> getSession() { assert(mySession.get()); return mySession; }
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void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
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public slots:
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void createGame();
void joinGame();
void joinAnyGame();
void gameSelected(const QModelIndex &);
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void updateGameItem(QList <QStandardItem*>, unsigned gameId);
void addGame(unsigned gameId);
void updateGameMode(unsigned gameId, int newMode);
void updateGameAdmin(unsigned gameId, unsigned adminPlayerId);
void removeGame(unsigned gameId);
void gameAddPlayer(unsigned gameId, unsigned playerId);
void gameRemovePlayer(unsigned gameId, unsigned playerId);
void playerJoinedLobby(unsigned playerId, QString playerName);
void playerLeftLobby(unsigned playerId);
void updateStats(ServerStats stats);
void refreshGameStats();
void refreshPlayerStats();
void setCurrentGameName ( const QString& theValue ) { currentGameName = theValue; }
QString getCurrentGameName() const { return currentGameName; }
gameTableImpl* getMyW() const { return myW; }
void checkPlayerQuantity();
void blinkingStartButtonAnimation();
void joinedNetworkGame(unsigned, QString, bool);
void addConnectedPlayer(unsigned, QString, bool);
void updatePlayer(unsigned, QString);
void removePlayer(unsigned, QString);
void newGameAdmin(unsigned, QString);
void refreshConnectedPlayerAvatars();
void playerSelected(QTreeWidgetItem*, QTreeWidgetItem*);
void refresh(int actionID);
void removedFromGame(int reason);
void startGame();
void leaveGame();
void kickPlayer();
void joinedGameDialogUpdate();
void leftGameDialogUpdate();
void updateDialogBlinds(const GameData &gameData);
void clearDialog();
void keyPressEvent(QKeyEvent * keyEvent);
bool event(QEvent * event);
void showGameDescription(bool show);
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void showWaitStartGameMsgBox();
void joinAnyGameButtonRefresh();
void reject();
void closeEvent(QCloseEvent *event);
void writeDialogSettings(int);
void readDialogSettings();
void changeGameListFilter(int);
void changeGameListSorting();
void registeredUserMode();
void guestUserMode();
void showNickListContextMenu(QPoint);
void invitePlayerToCurrentGame();
void showInfoMsgBox();
void showInvitationDialog(unsigned gameId, unsigned playerIdFrom);
void chatInfoPlayerInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void chatInfoPlayerRejectedInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
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void putPlayerOnIgnoreList();
bool playerIsOnIgnoreList(unsigned playerid);
void searchForPlayerRegExpChanged();
private:
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gameTableImpl* myW;
startWindowImpl* myStartWindow;
ConfigFile *myConfig;
boost::shared_ptr<Session> mySession;
createInternetGameDialogImpl *myCreateInternetGameDialog;
QString currentGameName;
unsigned myPlayerId;
bool isGameAdministrator;
bool inGame;
bool guestMode;
QString myAppDataPath;
QMessageBox *waitStartGameMsgBox;
QTimer *waitStartGameMsgBoxTimer;
QTimer *blinkingButtonAnimationTimer;
QTimer *showInfoMsgBoxTimer;
bool blinkingButtonAnimationState;
QColor defaultStartButtonColor;
QColor defaultStartButtonTextColor;
QColor disabledStartButtonColor;
QColor disabledStartButtonTextColor;
ChatTools *myChat;
int keyUpCounter;
QStandardItemModel *myGameListModel;
QItemSelectionModel *myGameListSelectionModel;
MyGameListSortFilterProxyModel *myGameListSortFilterProxyModel;
QMenu *nickListContextMenu;
QAction *nickListInviteAction;
QAction *nickListIgnorePlayerAction;
QMenu *nickListPlayerInfoSubMenu;
QAction *nickListPlayerInGameInfo;
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int infoMsgToShowId;
int currentInvitationGameId;
bool inviteDialogIsCurrentlyShown;
QStandardItemModel *myNickListModel;
QItemSelectionModel *myNickListSelectionModel;
QSortFilterProxyModel *myNickListSortFilterProxyModel;
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protected:
bool eventFilter(QObject *obj, QEvent *event);
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};
#endif