2007-02-25 23:16:26 +00:00
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/serverthread.h>
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2007-03-13 23:27:17 +00:00
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#include <net/servercontext.h>
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#include <net/connectdata.h>
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#include <net/serverrecvthread.h>
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2007-02-25 23:16:26 +00:00
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#include <net/socket_helper.h>
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2007-03-13 23:27:17 +00:00
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#include <net/serverexception.h>
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#include <net/socket_msg.h>
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#define ACCEPT_TIMEOUT_MSEC 50
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#define NET_SERVER_LISTEN_BACKLOG 5
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2007-02-25 23:16:26 +00:00
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2007-06-07 21:19:06 +00:00
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using namespace std;
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2007-02-25 23:16:26 +00:00
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2007-05-13 22:25:59 +00:00
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ServerThread::ServerThread(GuiInterface &gui, ConfigFile *config)
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: m_gui(gui)
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2007-02-25 23:16:26 +00:00
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{
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2007-03-13 23:27:17 +00:00
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m_context.reset(new ServerContext);
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2007-05-13 22:25:59 +00:00
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m_recvThread.reset(new ServerRecvThread(gui, config));
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2007-02-25 23:16:26 +00:00
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}
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ServerThread::~ServerThread()
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{
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}
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void
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2007-06-04 16:49:19 +00:00
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ServerThread::Init(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd,
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2007-04-26 23:07:08 +00:00
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const GameData &gameData)
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2007-02-25 23:16:26 +00:00
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{
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if (IsRunning())
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return; // TODO: throw exception
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2007-03-13 23:27:17 +00:00
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ServerContext &context = GetContext();
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2007-06-04 16:49:19 +00:00
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context.SetProtocol(sctp ? SOCKET_IPPROTO_SCTP : 0);
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2007-03-13 23:27:17 +00:00
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context.SetAddrFamily(ipv6 ? AF_INET6 : AF_INET);
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context.SetServerPort(serverPort);
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2007-04-26 23:07:08 +00:00
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GetRecvThread().Init(pwd, gameData);
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2007-02-25 23:16:26 +00:00
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}
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2007-03-20 02:20:50 +00:00
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ServerCallback &
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ServerThread::GetCallback()
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{
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2007-05-13 22:25:59 +00:00
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return m_gui;
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}
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GuiInterface &
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ServerThread::GetGui()
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{
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return m_gui;
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2007-03-20 02:20:50 +00:00
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}
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2007-02-25 23:16:26 +00:00
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void
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ServerThread::Main()
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{
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2007-03-13 23:27:17 +00:00
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try
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2007-02-25 23:16:26 +00:00
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{
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2007-03-13 23:27:17 +00:00
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Listen();
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GetRecvThread().Run();
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2007-02-25 23:16:26 +00:00
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2007-03-13 23:27:17 +00:00
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while (!ShouldTerminate())
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{
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// The main server thread is simple. It only accepts connections.
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AcceptLoop();
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}
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2007-03-20 02:20:50 +00:00
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} catch (const NetException &e)
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2007-03-13 23:27:17 +00:00
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{
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2007-03-20 02:20:50 +00:00
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GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
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2007-02-25 23:16:26 +00:00
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}
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2007-03-20 11:56:30 +00:00
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GetRecvThread().SignalTermination();
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GetRecvThread().Join(RECEIVER_THREAD_TERMINATE_TIMEOUT);
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2007-02-25 23:16:26 +00:00
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}
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2007-03-13 23:27:17 +00:00
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void
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ServerThread::Listen()
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{
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ServerContext &context = GetContext();
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2007-06-04 17:04:03 +00:00
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if (context.GetServerPort() < 1024)
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throw ServerException(ERR_SOCK_INVALID_PORT, 0);
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2007-03-13 23:27:17 +00:00
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2007-06-04 16:49:19 +00:00
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context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, context.GetProtocol()));
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2007-03-13 23:27:17 +00:00
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if (!IS_VALID_SOCKET(context.GetSocket()))
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throw ServerException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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unsigned long mode = 1;
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if (IOCTLSOCKET(context.GetSocket(), FIONBIO, &mode) == SOCKET_ERROR)
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throw ServerException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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2007-06-07 14:06:22 +00:00
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// The following two calls are optional. If they fail, we don't care.
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2007-05-25 18:28:05 +00:00
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int reuse = 1;
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setsockopt(context.GetSocket(), SOL_SOCKET, SO_REUSEADDR, (char *)&reuse, sizeof(reuse));
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2007-06-07 14:06:22 +00:00
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int nodelay = 1;
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setsockopt(context.GetSocket(), SOL_SOCKET, TCP_NODELAY, (char *)&nodelay, sizeof(nodelay));
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2007-05-25 18:28:05 +00:00
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2007-03-13 23:27:17 +00:00
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context.GetServerSockaddr()->ss_family = context.GetAddrFamily();
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2007-05-14 20:48:13 +00:00
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const char *localAddr = (context.GetAddrFamily() == AF_INET6) ? "::0" : "0.0.0.0";
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2007-03-13 23:27:17 +00:00
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if (!socket_string_to_addr(
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2007-05-14 20:48:13 +00:00
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localAddr,
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2007-03-13 23:27:17 +00:00
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context.GetAddrFamily(),
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(struct sockaddr *)context.GetServerSockaddr(),
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context.GetServerSockaddrSize()))
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{
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throw ServerException(ERR_SOCK_SET_ADDR_FAILED, 0);
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}
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if (!socket_set_port(
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context.GetServerPort(),
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context.GetAddrFamily(),
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(struct sockaddr *)context.GetServerSockaddr(),
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context.GetServerSockaddrSize()))
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{
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throw ServerException(ERR_SOCK_SET_PORT_FAILED, 0);
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}
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if (!IS_VALID_BIND(bind(
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context.GetSocket(),
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(const struct sockaddr *)context.GetServerSockaddr(),
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context.GetServerSockaddrSize())))
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{
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throw ServerException(ERR_SOCK_BIND_FAILED, SOCKET_ERRNO());
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}
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if (!IS_VALID_LISTEN(listen(context.GetSocket(), NET_SERVER_LISTEN_BACKLOG)))
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{
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throw ServerException(ERR_SOCK_LISTEN_FAILED, SOCKET_ERRNO());
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}
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}
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void
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ServerThread::AcceptLoop()
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{
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ServerContext &context = GetContext();
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fd_set readSet;
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struct timeval timeout;
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FD_ZERO(&readSet);
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FD_SET(context.GetSocket(), &readSet);
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timeout.tv_sec = 0;
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timeout.tv_usec = ACCEPT_TIMEOUT_MSEC * 1000;
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int selectResult = select(context.GetSocket() + 1, &readSet, NULL, NULL, &timeout);
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if (!IS_VALID_SELECT(selectResult))
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{
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throw ServerException(ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
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}
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if (selectResult > 0) // accept is possible
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{
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boost::shared_ptr<ConnectData> tmpData(new ConnectData);
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2007-03-20 02:20:50 +00:00
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tmpData->SetSocket(accept(context.GetSocket(), NULL, NULL));
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2007-03-13 23:27:17 +00:00
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if (!IS_VALID_SOCKET(tmpData->GetSocket()))
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{
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throw ServerException(ERR_SOCK_ACCEPT_FAILED, SOCKET_ERRNO());
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}
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GetRecvThread().AddConnection(tmpData);
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}
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}
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const ServerContext &
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ServerThread::GetContext() const
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{
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assert(m_context.get());
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return *m_context;
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}
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ServerContext &
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ServerThread::GetContext()
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{
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assert(m_context.get());
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return *m_context;
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}
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ServerRecvThread &
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ServerThread::GetRecvThread()
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{
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assert(m_recvThread.get());
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return *m_recvThread;
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}
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