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pokerth/src/db/common/serverdbgeneric.cpp
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
#include <boost/bind.hpp>
#include <db/serverdbgeneric.h>
using namespace std;
ServerDBGeneric::ServerDBGeneric(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService)
: m_ioService(ioService), m_callback(cb)
{
}
ServerDBGeneric::~ServerDBGeneric()
{
}
void
ServerDBGeneric::Init(const string &/*host*/, const string &/*user*/, const string &/*pwd*/,
const string &/*database*/, const string &/*encryptionKey*/)
{
}
void
ServerDBGeneric::Start()
{
}
void
ServerDBGeneric::Stop()
{
}
void
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ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/)
{
m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId));
}
void
ServerDBGeneric::AsyncCheckAvatarBlacklist(unsigned requestId, const std::string &/*avatarHash*/)
{
m_ioService->post(boost::bind(&ServerDBCallback::AvatarIsBlacklisted, &m_callback, requestId));
}
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void
ServerDBGeneric::PlayerPostLogin(DB_id /*playerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/)
{
}
void
ServerDBGeneric::PlayerLogout(DB_id /*playerId*/)
{
}
void
ServerDBGeneric::AsyncCreateGame(unsigned requestId, const string &/*gameName*/)
{
m_ioService->post(boost::bind(&ServerDBCallback::CreateGameFailed, &m_callback, requestId));
}
void
ServerDBGeneric::SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/)
{
}
void
ServerDBGeneric::EndGame(unsigned /*requestId*/)
{
}
void
ServerDBGeneric::AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/)
{
m_ioService->post(boost::bind(&ServerDBCallback::ReportAvatarFailed, &m_callback, requestId, replyId));
}
void
ServerDBGeneric::AsyncReportGame(unsigned requestId, unsigned replyId, DB_id */*creatorPlayerId*/, unsigned /*gameId*/, const std::string &/*gameName*/, DB_id */*byPlayerId*/)
{
m_ioService->post(boost::bind(&ServerDBCallback::ReportGameFailed, &m_callback, requestId, replyId));
}