2007-01-13 02:40:33 +00:00
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "localhand.h"
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2007-05-15 20:37:37 +00:00
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#include "tools.h"
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#include "cardsvalue.h"
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2007-04-17 07:28:32 +00:00
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#include <game_defs.h>
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2007-01-13 02:40:33 +00:00
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using namespace std;
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2007-05-18 17:13:27 +00:00
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC)
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2007-06-03 13:36:24 +00:00
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: myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0),
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myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
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smallBlind(sB), startCash(sC), activePlayersCounter(aP), lastPlayersTurn(0), allInCondition(0),
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bettingRoundsPlayed(0)
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2007-01-13 02:40:33 +00:00
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{
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2007-01-28 00:17:49 +00:00
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2007-03-05 23:25:34 +00:00
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int i, j, k;
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2007-03-29 22:58:04 +00:00
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2007-01-13 02:40:33 +00:00
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CardsValue myCardsValue;
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myBoard->setHand(this);
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2007-03-05 23:25:34 +00:00
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for(i=0; i<startQuantityPlayers; i++) {
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if(playerArray[i]->getMyActiveStatus() != 0) {
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playerArray[i]->setHand(this);
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}
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2007-06-03 13:36:24 +00:00
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// myFlipCards auf 0 setzen
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playerArray[i]->setMyCardsFlip(0, 0);
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2007-03-05 23:25:34 +00:00
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}
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2007-01-13 02:40:33 +00:00
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// roundStartCashArray fllen
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2007-04-17 07:28:32 +00:00
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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2007-01-13 02:40:33 +00:00
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playerArray[i]->setMyRoundStartCash(playerArray[i]->getMyCash());
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}
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// Karten generieren und Board sowie Player zuweisen
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2007-03-05 23:25:34 +00:00
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int *cardsArray = new int[2*actualQuantityPlayers+5];
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2007-05-21 19:00:06 +00:00
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Tools::getRandNumber(0, 51, 2*actualQuantityPlayers+5, cardsArray, 1);
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2007-01-13 02:40:33 +00:00
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int tempBoardArray[5];
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int tempPlayerArray[2];
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int tempPlayerAndBoardArray[7];
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2007-03-30 12:44:16 +00:00
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int sBluff;
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2007-01-13 02:40:33 +00:00
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for(i=0; i<5; i++) {
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tempBoardArray[i] = cardsArray[i];
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tempPlayerAndBoardArray[i+2] = cardsArray[i];
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}
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2007-04-03 10:55:16 +00:00
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2007-03-05 23:25:34 +00:00
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k = 0;
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2007-01-13 02:40:33 +00:00
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myBoard->setMyCards(tempBoardArray);
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2007-03-05 19:21:41 +00:00
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for(i=0; i<startQuantityPlayers; i++) {
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2007-03-05 23:25:34 +00:00
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if(playerArray[i]->getMyActiveStatus() != 0) {
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for(j=0; j<2; j++) {
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tempPlayerArray[j] = cardsArray[2*k+j+5];
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tempPlayerAndBoardArray[j] = cardsArray[2*k+j+5];
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2007-01-28 00:17:49 +00:00
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}
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2007-03-05 23:25:34 +00:00
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playerArray[i]->setMyCards(tempPlayerArray);
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playerArray[i]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,playerArray[i]->getMyBestHandPosition()));
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2007-03-30 12:44:16 +00:00
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2007-03-05 23:25:34 +00:00
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// myBestHandPosition auf Fehler ueberpruefen
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for(j=0; j<5; j++) {
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if((playerArray[i]->getMyBestHandPosition())[j] == -1) {
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2007-03-30 12:44:16 +00:00
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cout << "ERROR get myBestHandPosition in localhand.cpp" << endl;
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2007-03-05 23:25:34 +00:00
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}
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}
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2007-03-30 12:44:16 +00:00
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// sBluff für alle aktiver Spieler außer human player setzen
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if(i) {
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2007-05-21 19:00:06 +00:00
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Tools::getRandNumber(1,100,1,&sBluff,0);
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2007-03-30 12:44:16 +00:00
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playerArray[i]->setSBluff(sBluff);
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2007-03-30 13:03:04 +00:00
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playerArray[i]->setSBluffStatus(0);
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2007-03-30 12:44:16 +00:00
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}
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2007-03-05 23:25:34 +00:00
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k++;
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2007-01-28 00:17:49 +00:00
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}
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2007-01-13 02:40:33 +00:00
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}
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2007-05-12 22:00:59 +00:00
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delete[] cardsArray;
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2007-04-30 11:53:40 +00:00
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// // // !!!!!!!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //
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// // int *temp5Array;
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// //
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2007-05-14 21:28:05 +00:00
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// // tempBoardArray[0] = 25;
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// // tempBoardArray[1] = 50;
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// // tempBoardArray[2] = 24;
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// // tempBoardArray[3] = 22;
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// // tempBoardArray[4] = 51;
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2007-04-30 11:53:40 +00:00
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// //
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// // myBoard->setMyCards(tempBoardArray);
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// //
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2007-05-14 21:28:05 +00:00
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// // tempPlayerAndBoardArray[2] = tempBoardArray[0];
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// // tempPlayerAndBoardArray[3] = tempBoardArray[1];
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// // tempPlayerAndBoardArray[4] = tempBoardArray[2];
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// // tempPlayerAndBoardArray[5] = tempBoardArray[3];
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// // tempPlayerAndBoardArray[6] = tempBoardArray[4];
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2007-04-30 11:53:40 +00:00
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// //
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2007-05-14 21:28:05 +00:00
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// // tempPlayerArray[0] = 12;
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// // tempPlayerArray[1] = 27;
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// // tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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// // tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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2007-04-30 11:53:40 +00:00
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// //
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// // playerArray[0]->setMyCards(tempPlayerArray);
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// // playerArray[0]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,playerArray[0]->getMyBestHandPosition()));
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// //
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// // temp5Array = playerArray[0]->getMyBestHandPosition();
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// //
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2007-05-14 21:28:05 +00:00
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// // // for(i=0; i<5; i++) {
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// // // cout << temp5Array[i] << " ";
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// // // }
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// // // cout << endl;
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2007-04-30 11:53:40 +00:00
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// //
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2007-05-14 21:28:05 +00:00
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// // tempPlayerArray[0] = 23;
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// // tempPlayerArray[1] = 2;
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// // tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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// // tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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2007-04-30 11:53:40 +00:00
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// //
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// // playerArray[1]->setMyCards(tempPlayerArray);
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// // playerArray[1]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,playerArray[1]->getMyBestHandPosition()));
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// //
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2007-05-14 21:28:05 +00:00
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// // tempPlayerArray[0] = 20;
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// // tempPlayerArray[1] = 38;
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// // tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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// // tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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2007-04-30 11:53:40 +00:00
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// //
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// // playerArray[2]->setMyCards(tempPlayerArray);
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// // playerArray[2]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,playerArray[2]->getMyBestHandPosition()));
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// //
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2007-05-14 21:28:05 +00:00
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// // tempPlayerArray[0] = 19;
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// // tempPlayerArray[1] = 10;
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// // tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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// // tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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2007-04-30 11:53:40 +00:00
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// //
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// // playerArray[3]->setMyCards(tempPlayerArray);
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// // playerArray[3]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,playerArray[3]->getMyBestHandPosition()));
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2007-05-14 21:28:05 +00:00
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// //
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// // for(i=0; i<4; i++) {
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// // cout << i << ": " << playerArray[i]->getMyCardsValueInt() << endl;
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// // }
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2007-04-30 11:53:40 +00:00
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2007-05-14 21:28:05 +00:00
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// // // ----------------------------------------
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2007-04-30 11:53:40 +00:00
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2007-05-12 22:00:59 +00:00
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// Dealer, SB, BB bestimmen
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assignButtons();
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2007-01-13 02:40:33 +00:00
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// Preflop, Flop, Turn und River erstellen
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2007-03-05 23:25:34 +00:00
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myPreflop = myFactory->createPreflop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myFlop = myFactory->createFlop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myTurn = myFactory->createTurn(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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2007-01-13 02:40:33 +00:00
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}
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LocalHand::~LocalHand()
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{
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delete myPreflop;
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myPreflop = 0;
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delete myFlop;
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myFlop = 0;
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delete myTurn;
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myTurn = 0;
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delete myRiver;
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myRiver = 0;
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}
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2007-05-12 22:00:59 +00:00
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void LocalHand::start() {
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/////////////////////
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// Karten austeilen
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myGui->dealHoleCards();
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getBoard()->collectSets();
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getGuiInterface()->refreshPot();
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//Rundenwechsel | beim ersten Durchlauf --> Preflop starten
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myGui->nextPlayerAnimation();
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}
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2007-01-13 02:40:33 +00:00
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void LocalHand::assignButtons() {
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int i;
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2007-05-18 11:38:37 +00:00
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//Aktive Spieler zählen
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int activePlayersCounter = 0;
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if (playerArray[i]->getMyActiveStatus() == 1) activePlayersCounter++;
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}
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2007-01-13 02:40:33 +00:00
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// alle Buttons loeschen
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2007-04-17 07:28:32 +00:00
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { playerArray[i]->setMyButton(0); }
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2007-01-13 02:40:33 +00:00
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// DealerButton zuweisen
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playerArray[dealerPosition]->setMyButton(1);
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2007-05-18 11:38:37 +00:00
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// assign Small Blind next to dealer. ATTENTION: in heads up it is big blind
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2007-01-13 02:40:33 +00:00
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i = dealerPosition;
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do {
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2007-04-17 07:28:32 +00:00
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i = (i+1)%(MAX_NUMBER_OF_PLAYERS);
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2007-01-13 02:40:33 +00:00
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if(playerArray[i]->getMyActiveStatus()) {
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2007-05-18 11:38:37 +00:00
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if(activePlayersCounter > 2) playerArray[i]->setMyButton(2); //small blind normal
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else playerArray[i]->setMyButton(3); //big blind in heads up
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}
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} while(!(playerArray[i]->getMyActiveStatus()));
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// assign big blind next to small blind. ATTENTION: in heads up it is small blind
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do {
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i = (i+1)%(MAX_NUMBER_OF_PLAYERS);
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if(playerArray[i]->getMyActiveStatus()) {
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if(activePlayersCounter > 2) playerArray[i]->setMyButton(3); //big blind normal
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else playerArray[i]->setMyButton(2); //small blind in heads up
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}
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} while(!(playerArray[i]->getMyActiveStatus()));
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//do sets
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(playerArray[i]->getMyButton() == 2) {
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//small blind
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2007-01-13 02:40:33 +00:00
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// mit SmallBlind All In ?
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if(playerArray[i]->getMyCash() <= smallBlind) {
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playerArray[i]->setMySet(playerArray[i]->getMyCash());
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playerArray[i]->setMyAction(6);
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}
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// sonst
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2007-05-18 11:38:37 +00:00
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else { playerArray[i]->setMySet(smallBlind); }
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}
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2007-01-13 02:40:33 +00:00
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2007-05-18 11:38:37 +00:00
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if(playerArray[i]->getMyButton() == 3) {
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//big blind
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2007-01-13 02:40:33 +00:00
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// mit BigBlind All In ?
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if(playerArray[i]->getMyCash() <= 2*smallBlind) {
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playerArray[i]->setMySet(playerArray[i]->getMyCash());
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playerArray[i]->setMyAction(6);
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}
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// sonst
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2007-05-18 11:38:37 +00:00
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else { playerArray[i]->setMySet(2*smallBlind); }
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2007-01-13 02:40:33 +00:00
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}
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2007-05-18 11:38:37 +00:00
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}
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2007-01-13 02:40:33 +00:00
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}
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void LocalHand::switchRounds() {
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2007-05-26 12:40:45 +00:00
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2007-01-13 02:40:33 +00:00
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int i;
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2007-04-03 10:55:16 +00:00
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// cout <<" ------- HandID: " << myID << " | actualround: " << actualRound << " ---------" << endl;
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2007-01-13 02:40:33 +00:00
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//Aktive Spieler z�len --> wenn nur noch einer nicht-folded dann gleich den Pot verteilen
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2007-01-28 14:48:18 +00:00
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activePlayersCounter = 0;
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2007-04-17 07:28:32 +00:00
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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2007-01-13 02:40:33 +00:00
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if (playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyActiveStatus() == 1) activePlayersCounter++;
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}
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// Anzahl der Spieler ermitteln, welche All In sind
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int allInPlayersCounter = 0;
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2007-04-17 07:28:32 +00:00
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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2007-01-13 02:40:33 +00:00
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if (playerArray[i]->getMyAction() == 6) allInPlayersCounter++;
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}
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if(activePlayersCounter==1) {
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myBoard->collectPot();
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2007-01-13 14:27:56 +00:00
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myGui->refreshPot();
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2007-01-13 02:40:33 +00:00
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myGui->refreshSet();
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actualRound = 4;
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}
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// prfen der All In Kondition
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// fr All In Prozedur mssen mindestens zwei aktive Player vorhanden sein
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else {
|
2007-04-03 10:55:16 +00:00
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// cout << "activplayerscounter: " << activePlayersCounter << " | allInPlayersCounter: " << allInPlayersCounter << " | " << endl;
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|
2007-01-13 02:40:33 +00:00
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|
|
// 1) wenn alle All In
|
|
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|
|
if(allInPlayersCounter == activePlayersCounter) {
|
2007-01-13 16:54:08 +00:00
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|
|
allInCondition = 1;
|
2007-01-13 02:40:33 +00:00
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}
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|
// 2) alle bis auf einen All In und der hat HighestSet
|
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|
|
int tempHighestSet;
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|
|
|
if(allInPlayersCounter+1 == activePlayersCounter) {
|
2007-04-17 07:28:32 +00:00
|
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
2007-05-23 20:03:10 +00:00
|
|
|
// Spieler ermitteln, der noch nicht All In ist
|
2007-01-13 02:40:33 +00:00
|
|
|
if(playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() != 6 && playerArray[i]->getMyActiveStatus() == 1) {
|
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|
|
tempHighestSet = 0;
|
|
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|
|
switch (actualRound) {
|
|
|
|
|
case 0: {tempHighestSet = myPreflop->getHighestSet();}
|
|
|
|
|
break;
|
|
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|
|
case 1: {tempHighestSet = myFlop->getHighestSet();}
|
|
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|
|
break;
|
|
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|
|
case 2: {tempHighestSet = myTurn->getHighestSet();}
|
|
|
|
|
break;
|
|
|
|
|
case 3: {tempHighestSet = myRiver->getHighestSet();}
|
|
|
|
|
break;
|
|
|
|
|
default: {}
|
|
|
|
|
}
|
2007-04-03 10:55:16 +00:00
|
|
|
// cout << "tempHighestSet: " << tempHighestSet << "playerArray[i]->getMySet(): " << playerArray[i]->getMySet() << endl;
|
|
|
|
|
|
2007-01-13 02:40:33 +00:00
|
|
|
if(playerArray[i]->getMySet() >= tempHighestSet) {
|
2007-01-13 16:54:08 +00:00
|
|
|
allInCondition = 1;
|
2007-01-13 02:40:33 +00:00
|
|
|
}
|
2007-05-23 20:03:10 +00:00
|
|
|
|
2007-01-13 02:40:33 +00:00
|
|
|
}
|
2007-05-23 20:03:10 +00:00
|
|
|
|
|
|
|
|
// HeadsUp-Ausnahme -> spieler ermitteln, der all in ist und als bb nur weniger als sb setzen konnte
|
|
|
|
|
if(activePlayersCounter==2 && playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() == 6 && playerArray[i]->getMyActiveStatus() == 1 && playerArray[i]->getMyButton()==3 && playerArray[i]->getMySet()<=smallBlind) {
|
|
|
|
|
allInCondition = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2007-01-13 02:40:33 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// beim Vorliegen einer All In Kondition -> Ausfhrung einer Sonderprozedur
|
|
|
|
|
if(allInCondition) {
|
|
|
|
|
myBoard->collectPot();
|
2007-01-13 14:27:56 +00:00
|
|
|
myGui->refreshPot();
|
|
|
|
|
myGui->refreshSet();
|
2007-01-29 09:11:44 +00:00
|
|
|
myGui->flipHolecardsAllIn();
|
2007-05-26 17:06:03 +00:00
|
|
|
if (actualRound < 4) // do not increment past 4
|
|
|
|
|
actualRound++;
|
2007-01-13 02:40:33 +00:00
|
|
|
}
|
|
|
|
|
|
2007-03-29 22:58:04 +00:00
|
|
|
//unhighlight actual players groupbox
|
2007-05-26 19:28:34 +00:00
|
|
|
if(playerArray[lastPlayersTurn]->getMyActiveStatus() == 1) myGui->refreshGroupbox(lastPlayersTurn,1);
|
2007-01-13 02:40:33 +00:00
|
|
|
|
2007-06-03 13:36:24 +00:00
|
|
|
myGui->refreshGameLabels();
|
2007-01-13 02:40:33 +00:00
|
|
|
// /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl;
|
|
|
|
|
//
|
|
|
|
|
// cout << "NextPlayerSpeed2 start" << endl;
|
|
|
|
|
switch(actualRound) {
|
|
|
|
|
case 0: {
|
|
|
|
|
// Preflop starten
|
|
|
|
|
myGui->preflopAnimation1();
|
|
|
|
|
} break;
|
|
|
|
|
case 1: {
|
|
|
|
|
// Flop starten
|
|
|
|
|
myGui->flopAnimation1();
|
|
|
|
|
} break;
|
|
|
|
|
case 2: {
|
|
|
|
|
// Turn starten
|
|
|
|
|
myGui->turnAnimation1();
|
|
|
|
|
|
|
|
|
|
} break;
|
|
|
|
|
case 3: {
|
|
|
|
|
// River starten
|
|
|
|
|
myGui->riverAnimation1();
|
|
|
|
|
|
|
|
|
|
} break;
|
|
|
|
|
case 4: {
|
|
|
|
|
// PostRiver starten
|
|
|
|
|
myGui->postRiverAnimation1();
|
|
|
|
|
|
|
|
|
|
} break;
|
|
|
|
|
default: {}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|