Commit Graph
27 Commits
Author SHA1 Message Date
doitux f8be237ead adds activePlayerList and runningPlayerList (XXVI) 2007-09-30 00:06:34 +00:00
lotodore 78bf4820af Changed network code for new player lists. 2007-09-27 14:17:07 +00:00
doitux aab3ac6b2c adds activePlayerList and runningPlayerList (XVII) - !!! network-BROKEN !!! 2007-09-27 00:37:01 +00:00
doitux 1f21fe815e adds activePlayerList and runningPlayerList (XIV) - !!! BROKEN !!! - last sable rev866 2007-09-26 19:45:58 +00:00
doitux f6a316fc2e adds activePlayerList and runningPlayerList (IV) 2007-09-24 21:09:36 +00:00
doitux d03f114b46 adds activePlayerList and runningPlayerList (II) 2007-09-24 10:02:17 +00:00
doitux 84c857cbff adds activePlayerList and runningPlayerList 2007-09-23 21:30:51 +00:00
doitux 7a0ae803e2 buggy!!! 2007-08-10 23:34:56 +00:00
doitux 2f76bb82f9 BeRo refactoring 2007-08-07 00:05:29 +00:00
doitux 722ab71189 BeRo refactoring 2007-08-06 22:58:47 +00:00
lotodore a7cdb38ab8 Don't use old factory functions for preflop/flop/turn/river. 2007-08-06 21:46:03 +00:00
doitux 96419b3588 std::vector<boost::shared_ptr<BeRoInterface> > implemented 2007-08-06 20:35:26 +00:00
doitux e612b77b1b more polymorphie steps for BeRo (sry lotodore for last buggy rev) 2007-08-05 23:57:16 +00:00
doitux b68b8d48dd more polymorphie steps for BeRo 2007-08-05 13:07:23 +00:00
doitux 07f8a2aaeb more polymorphie steps for BeRo - local game --> unstable 2007-08-04 21:30:20 +00:00
lotodore 7345630c0d boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold. 2007-06-14 20:29:59 +00:00
lotodore 07dc39d107 Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself. 2007-06-11 17:48:22 +00:00
lotodore b624714f5d Resetting cards value on client side each hand. Added GUI synchronization function. Fixed update of pot when all but one fold. Reset sets on end of hand. 2007-06-10 12:46:29 +00:00
lotodore 8a22157cbd First try of showing cards when everybody is all in. 2007-06-06 21:16:52 +00:00
lotodore 1fcb0c80fd Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games. 2007-06-03 13:36:24 +00:00
doitux ccb339be04 highlightRoundLabel --> refreshGameLabels 2007-05-29 18:37:49 +00:00
doitux 41b0a0129a logging not longer in mainwindow 2007-05-29 13:15:58 +00:00
lotodore 5431f0b93a Network: First round seems to work fine now. Pot/sets not yet displayed correctly. 2007-05-24 20:26:23 +00:00
lotodore 2556f43340 First try: Transferring client action. 2007-05-23 22:31:56 +00:00
lotodore 2e12f1bc25 Fixed id bug in networking code. Dealer id is now set correctly. Phew. 2007-05-22 23:27:21 +00:00
lotodore 4dd26a3c3a Fixed g++ warnings. Additional client displaying. 2007-05-21 19:52:26 +00:00
lotodore b773c30ae0 Start position of dealer is now set via network. Added files for network client engine. Added factory code. 2007-05-18 17:13:27 +00:00