doitux
2c67f848ea
first steps integrating chattools in mainwindow chat
2007-10-12 11:07:42 +00:00
doitux
44f14921d7
translation update. string fixes
2007-10-12 08:58:21 +00:00
lotodore
54ad5e17e7
Added new networking-related error messages.
2007-10-11 22:13:20 +00:00
doitux
ea1770ab21
nick-autocompletition and scrollable-history encapsulated now in ChatTools
2007-10-11 21:58:24 +00:00
lotodore
9663a225d5
Fixed two bugs concerning lobby player notifications: Game state is now set correctly after a game was finished and reopened, for players which are joining afterwards.
...
Computer players are now properly removed from finished games.
2007-10-11 21:15:04 +00:00
lotodore
5218e038d4
Don't wait endlessly for player or avatar requests to complete if the other side does not have the required data. Send notifications and react accordingly.
2007-10-11 20:42:44 +00:00
lotodore
488e909838
Clarified "money won".
2007-10-11 16:06:28 +00:00
floty
e08acef48b
new hand ranking drawing
2007-10-11 10:46:04 +00:00
floty
0dd90e6821
bugfix: smallBlind
2007-10-11 09:06:06 +00:00
floty
a865c0a2bc
bugfix: smallBlind
2007-10-11 08:44:24 +00:00
doitux
5a7ae2c586
fixed gui bug for multiple internetgames (chat_tab)
2007-10-11 00:30:52 +00:00
lotodore
9f478855db
Added error packets for unknown avatar and unknown player id (unused yet).
2007-10-10 23:41:50 +00:00
doitux
6292029954
improve nick-autocompletition, remove smallblinds //TODO's
2007-10-10 23:31:53 +00:00
lotodore
253778bf30
Added error handling for networking stuff. Now checking the player action.
2007-10-10 22:21:24 +00:00
lotodore
de0f16a6fc
Disable SCTP/IPv6 option if not available.
2007-10-10 12:06:47 +00:00
lotodore
c65434fabb
Config option completely disables irc.
2007-10-10 11:56:09 +00:00
lotodore
bbb1377741
Transfer blind values as 32 bit values in network games. This version is not compatible to the current beta server.
2007-10-10 11:38:58 +00:00
doitux
3b0c54e5c6
nick-autocompletition with tab_key
2007-10-10 10:06:09 +00:00
lotodore
e92cbf2dc5
Fixed nasty bug in the create game notification.
2007-10-09 23:22:36 +00:00
lotodore
5aa08d03fb
Fixed byte order conversion for blind lists.
2007-10-09 22:47:20 +00:00
lotodore
67b3d8fb6c
Fixed compiler warnings.
2007-10-09 22:01:36 +00:00
lotodore
6f765d311b
Fixed changing admin when admin player leaves.
2007-10-09 22:01:12 +00:00
lotodore
f68cab9cc3
MSVC with qt 4.3.2 - this version of qt rulez!!!
2007-10-09 22:00:36 +00:00
floty
64119ee680
minimumRaise for network
2007-10-09 21:56:01 +00:00
floty
f3b3fd9d7c
checkMyAction()
2007-10-09 21:19:22 +00:00
doitux
12bbe999a4
2007-10-09 20:41:57 +00:00
doitux
e57402c5c5
string fixes
2007-10-09 20:09:34 +00:00
doitux
51398ec76a
nick-autocompletition enhancement
2007-10-09 19:38:46 +00:00
lotodore
2e8a60bc0d
Fixed windows compile issue.
2007-10-09 16:12:10 +00:00
lotodore
e9d373893d
Fixed linux issues in libircclient.
2007-10-09 15:51:33 +00:00
doitux
1c371c3d4c
bugfix
2007-10-09 08:46:28 +00:00
doitux
8470faeb59
bugfix
2007-10-09 08:41:15 +00:00
doitux
8e8ee03325
nick-autocompletition, scrollable chat-history
2007-10-09 07:50:56 +00:00
lotodore
9ba000d7f9
Stop all GUI timers before starting an internet / network game.
2007-10-08 20:32:17 +00:00
lotodore
310fadefdb
Keep lobby open in the background during internet games. Show the lobby after the game finished. Re-open the game. Start and stop irc thread together with the client thread.
2007-10-08 20:14:44 +00:00
lotodore
dc8f9e0c73
Use player id as request id for avatar requests by the server.
2007-10-08 18:49:13 +00:00
lotodore
24ae6a66ed
Always use IPv6 for the server if a "dual stack" is available. This means a server on vista (as well as most linux systems) will support IPv6 by default. IPv4 requests will be mapped by the OS.
2007-10-08 18:25:40 +00:00
lotodore
9f698d6adc
Fixed IRC IPv6.
2007-10-08 15:04:02 +00:00
lotodore
d0ccc68d1f
IRC IPv6 support.
2007-10-08 11:07:32 +00:00
lotodore
d11b35a1a7
Transfer small blind and minimum raise amount to client.
2007-10-07 22:49:07 +00:00
lotodore
0547b7b37f
Removed hack which is not working anyway.
2007-10-07 21:52:15 +00:00
doitux
49845451f2
start inserting nick-autocompletition for lobbychat input field
2007-10-07 21:38:28 +00:00
lotodore
0d0d8dc810
Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval.
2007-10-07 21:23:37 +00:00
lotodore
d16312111f
Finally: User supplied avatars are transfered! They are stored on the server and clients request them if needed. Make sure the server has write access to the cache dir to make it work.
2007-10-07 18:46:40 +00:00
lotodore
639df29bdc
Server now requests unknown avatar files from client and stores them in the cache dir. Error handling is still missing. Clients not yet request avatar files from the server, this is the next step.
...
AvatarManager is now thread safe.
Default and cached avatars are handled in different lists to prevent deleting the default avatars when clearing the cache.
2007-10-07 15:52:12 +00:00
floty
28f33dea76
2007-10-07 12:00:34 +00:00
floty
b437d8f7d2
firstRunGui
2007-10-07 11:12:02 +00:00
floty
f0acfb19e1
formatting logs
2007-10-06 21:11:43 +00:00
floty
27fb7d8e25
formatting logs
2007-10-06 20:55:23 +00:00
lotodore
4e649450b2
The server is now sending the highest set, and the client is no longer calculating it on his own. This should fix some bugs when someone goes all in with the big/small blind.
2007-10-06 14:16:36 +00:00