floty
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304eac07a3
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first modifcations for new local game; enabling: uncomment define NEW_LOCAL_GAME in game_defs.h
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2014-07-11 18:15:40 +02:00 |
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lotodore
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757f12f35b
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Switching from asio deadline_timer to asio steady_timer in order to fix #55. This requires the (boost or native) chrono lib.
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2014-03-29 16:13:53 +01:00 |
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lotodore
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bc7f34a2a6
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Move spectators to lobby before closing a game.
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2013-10-05 12:49:21 +02:00 |
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lotodore
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7b305b36e2
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Adding feature to leave a game as spectator.
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2013-08-11 13:25:26 +02:00 |
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lotodore
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ef489dae8a
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Work on spectator mode - joining as spectator now possible (on server side).
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2013-06-29 16:23:10 +02:00 |
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lotodore
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00543b7560
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More work on spectator mode.
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2013-06-16 10:43:13 +02:00 |
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lotodore
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45a5c7cef8
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License change: OpenSSL exception (for Windows 8 support, because gcrypt does not work on Windows 8).
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2012-12-25 15:06:23 +01:00 |
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lotodore
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ed43fa107c
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Server feedback after report game.
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2012-04-09 10:22:24 +00:00 |
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lotodore
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c49abf215e
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Preparing server side code for reporting game names.
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2012-04-08 14:36:14 +00:00 |
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lotodore
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03a1a1dc55
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Implement chat bot mute on server side (#1).
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2012-01-08 13:02:29 +00:00 |
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lotodore
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df35ea550f
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Remove log object from server, server-side logging is deactivated. Pass NULL as log object to game.
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2012-01-02 21:04:49 +00:00 |
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lotodore
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28417227ac
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Fixing ticket #86: Change player id in ranking map on rejoin.
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2011-12-27 20:44:16 +00:00 |
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lotodore
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38d224590a
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Send state of seats at the beginning of each hand.
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2011-12-21 20:56:41 +00:00 |
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lotodore
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0a8cd1cce4
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Implementing automatic kick of players after a certain timeout within a game.
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2011-12-16 22:39:24 +00:00 |
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lotodore
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1bf12328ee
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Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
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2011-12-11 19:37:51 +00:00 |
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lotodore
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aad9e271db
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Cleaning up the different timeouts and how players can be removed from the game.
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2011-12-11 14:54:17 +00:00 |
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lotodore
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d975139409
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Preparing release 0.9-beta1. Fixing issue that player was not marked as kicked when kicked through the chat cleaner. Fixing java test cases.
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2011-11-13 19:10:07 +00:00 |
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lotodore
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32d26e3644
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Removing AFK-warning message. Preparing integration of a new auto-AFK mode.
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2011-11-07 21:07:13 +00:00 |
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lotodore
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2488ea43cd
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More work on rejoin. This is still broken because the player id is not yet updated on client side, and the server still does not activate the rejoining player.
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2011-09-11 20:38:18 +00:00 |
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lotodore
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945a8f4588
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More work on rejoin. Server still sends a denial message.
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2011-09-11 17:41:56 +00:00 |
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lotodore
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32ba77709e
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More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
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2011-08-28 17:14:03 +00:00 |
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lotodore
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0ed12e0ac8
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Switching license from GPL2 to AGPL3.
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2011-07-02 14:38:06 +00:00 |
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lotodore
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8bac902580
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Fixing loads of msvc warnings (mainly size_t vs int issues).
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2011-04-10 10:04:42 +00:00 |
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lotodore
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979f079a57
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No longer use database game id, because it may not exist yet (related to issue #14)
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2011-03-20 22:38:03 +00:00 |
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lotodore
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9b9a921867
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Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets.
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2011-03-10 20:55:46 +00:00 |
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lotodore
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5730cd321d
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Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
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02518c67b2
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Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
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e823b7b788
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Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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2011-02-06 13:17:07 +00:00 |
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lotodore
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e729647cec
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Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24
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2011-02-06 10:37:40 +00:00 |
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lotodore
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ddaf311c12
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New log object for network/internet games. Preliminary code.
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2011-01-03 18:41:28 +00:00 |
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lotodore
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609a0c4f82
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Preventing spam of report avatar function on server side.
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2010-12-25 21:54:26 +00:00 |
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lotodore
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67b01746da
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Adding tests for ranking games, fixing small issue when creating ranking games.
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2010-11-12 22:43:17 +00:00 |
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lotodore
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1886d91009
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Randomize player list before starting the game.
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2010-10-22 19:42:48 +00:00 |
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lotodore
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0402313115
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All players within a single ranking game need different ip addresses.
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2010-10-02 19:50:49 +00:00 |
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lotodore
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3016d6b3b2
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Make small delay which prevents auto-kick from occurring configurable.
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2010-09-11 21:37:27 +00:00 |
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lotodore
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e8eda4f189
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Delay auto-start of games when they are full.
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2010-09-04 20:08:40 +00:00 |
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lotodore
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698432279f
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Set place for all players (not only first place) in ranked games. Simple version (all players who leave/lose at the same time get the same place).
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2010-08-28 14:34:02 +00:00 |
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lotodore
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76d5317299
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Store all players of each game in the database.
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2010-08-08 10:23:40 +00:00 |
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lotodore
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0646bc9d2e
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Working on storing places of all players in ranking games.
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2010-08-07 23:06:59 +00:00 |
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lotodore
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9e039182ec
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Also check ranking game restrictions on server.
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2010-08-01 20:15:49 +00:00 |
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lotodore
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0a15afacbb
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Let the server send cards on request of the corresponding user.
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2010-07-17 21:11:12 +00:00 |
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lotodore
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79e7a47343
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Preparing network functions to let a player show his cards.
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2010-07-15 21:55:52 +00:00 |
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lotodore
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72fa1fb9ec
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Do not invite players who are already in the group.
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2010-03-30 18:03:08 +00:00 |
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lotodore
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5239f496f3
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Finishing server side invitation system.
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2010-03-30 17:10:37 +00:00 |
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lotodore
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1f7f045d15
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Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken.
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2009-10-11 09:20:17 +00:00 |
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lotodore
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51e393823a
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Game database entry is created only once the game is started.
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2009-10-03 20:19:51 +00:00 |
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lotodore
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3b25e18fde
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Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
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2009-06-12 15:48:34 +00:00 |
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lotodore
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c8594e8e7b
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Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
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2009-06-07 23:25:13 +00:00 |
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lotodore
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47648392fb
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Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
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2009-06-01 19:49:16 +00:00 |
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lotodore
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24abedbbab
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Renaming class ServerGameThread to ServerGame.
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2009-05-31 20:14:46 +00:00 |
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