lotodore
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79e7a47343
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Preparing network functions to let a player show his cards.
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2010-07-15 21:55:52 +00:00 |
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lotodore
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a447ec927e
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Implementing auto-start of games when they are full.
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2010-04-17 12:50:38 +00:00 |
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lotodore
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945c4a102a
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Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
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2009-08-02 15:11:40 +00:00 |
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lotodore
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a2e692d844
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Fixing delayed sending of create/join game for network games.
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2009-06-20 18:41:03 +00:00 |
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lotodore
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4c8248353a
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Adding error handling so that an error within a game does not terminate the server, only the single game.
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2009-06-19 20:48:57 +00:00 |
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lotodore
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6ba148c43c
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Fixing compiler warnings.
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2009-06-16 22:47:53 +00:00 |
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lotodore
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22edd63dde
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Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state.
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2009-06-15 22:34:07 +00:00 |
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lotodore
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3b25e18fde
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Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
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2009-06-12 15:48:34 +00:00 |
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lotodore
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5f3369432a
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Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
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2009-06-07 08:51:43 +00:00 |
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lotodore
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24abedbbab
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Renaming class ServerGameThread to ServerGame.
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2009-05-31 20:14:46 +00:00 |
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lotodore
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f2bd0c6111
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ServerGameThread is no longer a thread.
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2009-05-31 19:45:20 +00:00 |
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lotodore
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fab224c8ad
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Fixing some timer problems. Starting an internet game now works again. There are still some issues: Games are never terminated, and error handling is not implemented (errors will terminate the server).
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2009-05-31 13:47:10 +00:00 |
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lotodore
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59358bff0e
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Fixed server crash when trying to start a game. Server is still broken, though...
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2009-05-31 13:17:02 +00:00 |
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lotodore
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08ed5e0496
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Almost complete rewrite of server game state due to porting the network engine to asio. Server is still broken in a lot of ways. A game is no longer run in a separate thread (but this change is still incomplete).
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2009-05-30 22:20:40 +00:00 |
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lotodore
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ac4c2e9aef
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Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files).
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2009-05-07 22:36:51 +00:00 |
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lotodore
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5beaa816b4
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Moving third party sources to third_party folder so that they can be easily distinguished. This should help package maintainers.
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2008-03-23 10:36:17 +00:00 |
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lotodore
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e85eb879bb
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Game admin timeout in lobby (test version).
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2008-03-06 20:44:37 +00:00 |
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lotodore
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e28220a8ad
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Refactored server states - removed all thread local storage objects to ensure that they do not cause resource leaks.
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2007-11-21 23:34:25 +00:00 |
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lotodore
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a24a93caba
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Use unix linefeeds for all files. Finally. It's about time.
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2007-11-16 15:24:25 +00:00 |
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lotodore
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0d0d8dc810
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Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval.
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2007-10-07 21:23:37 +00:00 |
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lotodore
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78bf4820af
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Changed network code for new player lists.
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2007-09-27 14:17:07 +00:00 |
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lotodore
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d789162a2a
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New version of the boost timer (addon lib).
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2007-09-05 00:06:20 +00:00 |
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lotodore
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dde14654f9
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Trying to add computer players in dedicated server. Not fully functional yet (names are not shown).
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2007-09-02 20:59:16 +00:00 |
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lotodore
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95e5ee47cc
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Fixed multithreading issues when creating/joining a game. Sessions are now queued.
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2007-08-20 22:55:39 +00:00 |
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lotodore
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67e81d1631
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More work on the server code. Still broken.
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2007-08-20 20:37:54 +00:00 |
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lotodore
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9d63df9218
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More work on server redesign. Network mode still broken.
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2007-08-20 15:30:22 +00:00 |
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